In this update2
Full notes
Full Now THAT'S a Big Dragon! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Now THAT'S a Big Dragon! changes
Hello, slayers!
Since the last announcement I pushed a few patches to the demo!
These updates focused on performance, tweaks, and getting things ready for Steam Next Fest... including a little something extra on the way.
Highlights of the latest changes
Performance improvements — smoother gameplay, especially in the dungeon sections and during longer sessions.
Balancing pass — adjustments to progression and pacing based on demo feedback.
Bird achievement fix — the bird-killing achievement no longer requires completing it in a single run. Progress now carries across sessions.
Steam Next Fest prep — behind-the-scenes work to get the demo festival-ready.
Surprise coming on festival day — a new feature will drop when Steam Next Fest starts. More details then!
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If you're enjoying the demo, please consider leaving a review on Steam.
It really helps the game get discovered and makes a huge difference for solo developers like me.
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Source
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