Update log
Full Novus Orbis update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Server
I will be pretty busy for the whole weekend, so I wanted to push one update before then.
No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole.
Changes:
(General) Added quick help tooltip for Mage and Mechanic classes, and Sanctuary room. Moreover, all current and future quick help tooltips will show once for all players, regardless of how far they are in the game.
(Card) 1000 Eyes can now be used normally, when having other cards in hand. Cost increased to 5-3.
(Card) Taser will now apply Electrify after attacking, before discarding. Which means that it can be safely used with double attack or dual wielding. Additionally, it had the unintended issue of damaging you for 99 (from elecrify) if the enemy already had electrify. That won't happen anymore because electrify is now applied after the attack is finished.
(Card) Removed "goes over tracked cap" for Eagle Eye.
(Card) Paintball will now deal Tracked damage, then apply 1 Tracked if the attack hit the enemy (meaning, if the enemy already has Tracked).
(Card) Precise Airstream changed to first apply 1 Tracked, then dealing Tracked damage.
(Card) Complete rework of Ejection. Renamed to Inertia. It will now simply deal as much damage as your current Hull, without removing it. It also inflicts 50 Overheat and "can't attack" status on the player. Cost increased to 5-3.
(Status) Tracked now caps at 99.
(Status) Flesh Interface will now heal you of the stored value at the end of a fight (additionally to at the start of a turn). This also removes an unintended effect where the stored value would persist between fights.
(Blessing) Blessed Rain changed to activate only if you play at least one card during the turn.
(Event) The Blessing spirit in the Sanctuary will now give a Blessing from the "great" pool instead of a normal one.
(UI) Mechanic's Hull status icon has been made bigger, and with its value to align to the left, to avoid overlapping with its next status when having a big number.
(Visual) Defeating Ebonactite, Husk and Eye of the Storm makes the screen temporarily black to allow the backgrounds to be reverted to a normal version. This time gap used to be a bit too long, especially when on 1x game speed. The time gap has been greatly reduced.
Bug Fixes:
Fixed Code:99 card's block not scaling with block's modifiers.
Fixed Item cards generated with other cards not to be affected by Risk of Possession blessing.
Fixed Cards showing a 2 cost with Risk of Possession, but actually still costing zero.
Fixed the pond showing its tooltip in discovery mode during a fight.
Fixed some rare cases where cards would remain semi transparent when dropping them back into the hand after picking one.
Fixed Acid Blood blessing activating on damage made by non card elements (like Blue flame or Pets attacks) when this damage was on enemies with Electrified status.
Fixed Healthy Avoidance blessing to actually work with weird delays in some instances.
Fixed the ability to find the pet Keron before unlocking it.
Remember, if you like the game, each single positive review helps me a lot!
If you have any feedback or want to discuss about the game, join my Discord server.
Source
