Novus Orbis
Steam News 3 May 202618d ago

0.6.8 Update

Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest. Additions: (UI) Added a tooltip for the first time you see a different Land…

Update log

Full Novus Orbis update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

13 fixes3 additions5 changes0 removals
  • UI and audio
  • Store
  • Events
  • Fixes
  • Balance
  • Gameplay
addedAdditions:(UI) Added a tooltip for the first time you see a different Lands variant.
changedAdditions:(General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, starting from the second level, and max once per level.
changedChanges:(UI) Updated the sprite for Echo status (I honestly forgot to make it and it had the same of Omniscience).
changedChanges:(UI) The game will won't need to reboot anymore when changing font.
addedChanges:(UI) The game will now save the challenges you have selected, differentiating them for each character. You won't need to manually select them all each time you start a new run.
changedChanges:(UI) The recent rework to the cards reward visuals made it so that cards that generate other cards would show the preview of their generated card as slightly out of screen. The card will now shift down to be able to see everything correctly.

Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest.

Additions:

  • (UI) Added a tooltip for the first time you see a different Lands variant.

  • (General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, starting from the second level, and max once per level.

Changes:

  • (UI) Updated the sprite for Echo status (I honestly forgot to make it and it had the same of Omniscience).

  • (UI) The game will won't need to reboot anymore when changing font.

  • (UI) The game will now save the challenges you have selected, differentiating them for each character. You won't need to manually select them all each time you start a new run.

  • (UI) The recent rework to the cards reward visuals made it so that cards that generate other cards would show the preview of their generated card as slightly out of screen. The card will now shift down to be able to see everything correctly.

  • (Visuals) Tweaks to some elements in Lands' backgrounds.

Bug Fixes:

  • Fixed the "Back" button when choosing a Mark not working properly.

  • When choosing a mark from the related sanctuary spirit, at the "choose a card" screen, when closing that window, the player wouldn't be able to click on spirits anymore, forcing you to quit and reload. Fixed.

  • Fixed the game loading two copies of one of the two boss blessings, if you exited and loaded after defeating a boss, before picking a blessing.

  • Fixed a double "Y" icon when choosing the boss blessings, when playing with a controller.

  • Fixed a recent change that made the Blood Bank usable multiple times in one encounter.

  • Refixed the recent Blood Bank bug (I didn't apply the fix globally, so it could still happen in the second levels).

  • Fixed the alternative font not being correctly saved between sessions.

  • Fixed a bug with selection/deselection of the 6th challenge.

  • The new "Always Combo" mark wasn't able to appear in the shop. Fixed.

  • Better seeded RNG at the Shop.

  • The game was supposed to show the "eyes" background element only with Storm Of The Eyes, and not with Eye Of The Storm too. Fixed to its intended behavior.

  • Fixed Taser card giving Electrified to enemies when they had Evasion.

  • Fixed Taser's Electrified status not being removed if used when the enemy would act after this card's use.

  • Made multiple fixes regarding some issues/exploits one could use to change selected challenges during a run by starting a new game and then re loading the previous run.

  • Fixed some events not showing their tooltip after interacting with them and then "skipping" giving a card.

  • Fixed a bug where cards copied, using the alternative font, would show their cost, name and combo value in black.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

Source

Steam News / 3 May 2026

Open original