Novus Orbis
Steam News 27 April 202623d ago

0.6.7 Update

WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing. I'm pretty h…

Update log

Full Novus Orbis update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • Server
addedIn addition, I plan to add an "infinite mode", where you can loop back from the first level after winning a run.
addedIt will take a while before the next content update, but expect smaller updates in between, with the usual bug fixes, balance tweaks, and a few smaller things I may want to add (cards, blessings, a tenth pet, a few more events, MAYBE one more optional boss :P )
fixedBug Fixes:Generating cards with cards would leave the new card not showing its combo version even if it should. Fixed.
fixedBug Fixes:This has been there for way too long but it is finally fixed: the run's seed will now PROPERLY work on mini bosses. Until now, quitting/losing at a mini boss and reloading would almost always give you a different one when re loading the run. The game will now properly track mini bosses and bosses, giving you the right one on re load.
changedRemember, if you like the game, each single positive review helps me a lot !If you have any feedback or want to discuss about the game, join my Discord server .

WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing.

I'm pretty happy with the visuals, and the mechanics are an "inverted" version of the one of Ophanim: the boss will be buffed when you discard cards (including discarding at end turn).

It may be a bit strong, so as always, expect tweaks after I get enough feedback :)

With this, I'm done with adding stuff to what's already in the game.

To reach 1.0, all I'm left to do is the fifth, final level. It's planned to be shorter than the others, and will feature the demo's last boss (and secret last boss).

I will need to make the level itself, plan how to access it, and plan how to access the secret last boss.

In addition, I plan to add an "infinite mode", where you can loop back from the first level after winning a run.

It will take a while before the next content update, but expect smaller updates in between, with the usual bug fixes, balance tweaks, and a few smaller things I may want to add (cards, blessings, a tenth pet, a few more events, MAYBE one more optional boss :P )

Additions:

  • (Enemy) Seraphim

  • (Blessing) Heavy Hand

  • (Achievement) Winged Trouble

Bug Fixes:

  • Generating cards with cards would leave the new card not showing its combo version even if it should. Fixed.

  • This has been there for way too long but it is finally fixed: the run's seed will now PROPERLY work on mini bosses. Until now, quitting/losing at a mini boss and reloading would almost always give you a different one when re loading the run. The game will now properly track mini bosses and bosses, giving you the right one on re load.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

Source

Steam News / 27 April 2026

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