Full notes
Full Nova Blitz update
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What changed
- Gameplay
- Fixes
- Balance
Nova Blitz changes
This week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.
Feature Improvements:
When you copy a card, the effects on that card are also copied. Biogenesis copies now have Regenerate; Reinforcements copies will retain any buffs the original had.
You can now see the last 5 cards to go to either player’s trash. Click the trash icon to see.
When you’re dragging an attack or activate arrow, if you mouse back over the initial card, or mouse up over the initial card, the attack will be cancelled. This is more in line with expected behaviour.
Players who will be affected by untargeted cards show up with a green glow (previously, only cards in the arena showed up this way)
Lots of clean up of abilities that go illegal at times (combat abilities at the end of combat, for example), and more quickly updating legal abilities after playing an ability
Bug Fixes:
Draft deck card lists no longer show numbers above 3 in red
Increased speed of achievements animations
No longer lose rating points for dropping from a draft
Draft wins & losses are displayed correctly
Fixed several bugs where draft cards would disappear when dragged
Deck screenshot panel shows draft decks correctly
Fixed a bug on the report bug panel
Fixed the “Clone” and “Delete” buttons in the play screen
Bombs now actually go away when they explode
Card Balance Changes:
We’ve changed a lot of cards this patch. There’s three main categories: Rarity shifts, subtypes, and buffs.
Rarity-wise, 10 Rares became Epic and 10 Epics became Legendary. If you already own the card, all your copies will be upgraded to its new rarity (and corresponding new scrap price).
We’ve aligned several subtypes so we can key off them now or in the future. There’s a new Soldier, and a couple of new Demons.
A fair number of Epics and Legendaries have been buffed in various ways. The buffed cards were seeing lighter play than we’d want, so this should enable a few more of them to show up in decks.
Arcane
Arcane Avatar: Now an Illusion. Rarity up from Rare to Epic
Bog Wisps: Now an Illusion
Deja Vu: Rarity up from Rare to Epic
Diquanomus: Now a 10/10 for 6 that gives all enemy units -5 strength
Eradicate: Rarity up from Epic to Legendary
Finger of Death: Now kills based on strength or health. Rarity up from Epic to Legendary.
Grand Magus: Buffed to 4/7
Grasping Horror: Now a Monster
Korgon of the Spires: Now costs 4 & is a 4/8
Levitation: Now costs 3, and only affects units in the arena.
Mind Control: Now steals units strength 9 or less
Plague of Weakness: Now affects units strength 7 or less
Rise from the Grave: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)
Specter: Now an Illusion
Thought Anomaly: Now an Illusion
Zombie Plague: Now costs 3
Tech
AI Hack: Rarity up from Rare to Epic
Armored Blockade: Now a 4/4
Assassinate: Now costs 6
Black Ops Team: Rarity up from Epic to Legendary
C-Rex: Now a 4-cost 6/6
For the Cause!: Now gives +4/+4 (was +3/+3)
- ForcefieldReplace Mech Factory with a new card - Forcefield (your units gain 10 armor this turn)
General Boz: Now a 9/9
Hive Sniper: Becomes a soldier. Ability is now activated (1 cost)
Mechadragon: Now a 7-cost 13/9
Shield Bot: Now costs 6
Shieldcaster Mech: Now a Robot
Strike Mech: Now a Robot
System Operative: Replaced Contract Killer (Epic) with System Operative (Legendary) - a 2-cost 5/5 that lets all your units activate twice.
Tech Avatar: Rarity up from Rare to Epic
Divine
Archangel: Now a 7-cost 14/14
Blood Lord: Now a 7-cost 6/6 that gets +2/+2 for each time damage is dealt to any enemy
Deathmark Witch: Rarity up from Epic to Legendary
Demonic Contract: Now costs 2 (was 3)
Demonic Dragon: Now damages enemy blockers, instead of enemy units that dealt damage to you
Divine Avatar: Rarity up from Rare to Epic
Infection Demon: Now an 8-cost 11/11 that kills all damaged units when it's summoned and when units are damaged while it's in the arena.
Justice: Rarity up from Epic to Legendary
Lord of Heaven: Now has Double Block
Lord of Hell: Now gives itself +2/+2 for each unit it drains stats from; costs 3 to activate
Madness: The cards are now discarded, not put on top of the deck.
Mist Witch: Rarity up from Rare to Epic
Nightmare: Now a Demon
Painbringer: Renamed (was Hell Knight); now a Demon
Regal Unicorn: Now a 3-cost 5/4
Soul Swap: Now costs 8 (was 9)
Nature
Ancient Egg: Now has health 3 (was 5, but this is a buff...)
Boar Stampede: now a 7-cost 18/18
Center Root: Now summons the top unit in your deck (previously summoned the top card if it was a unit)
Feral Stalker: Now a Monster
Hydra: Now a Monster
Ice Dragon: Now costs 7
Leyline Druid: Rarity up from Epic to Legendary
Minotaur Guide: Rarity up from Rare to Epic
Nature Avatar: Rarity up from Rare to Epic
Primal Hunter: Now has Frenzy
Rebirth: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)
Shifting Ooze: Rarity up from Epic to Legendary
Zendak Wurm: Now a Monster
Chaos
Bomb Juggler: Now a 4/4
Boom Tinkerer: Now a 3/3
Call the Horde: Rarity up from Rare to Epic
Chaos Avatar: Rarity up from Rare to Epic
Clockwork Dragon: Now its ability costs 5, and deals 3 per construct
Coal Colossus: Rarity up from Epic to Legendary
Steamwing Scout: Now a Steamlord
Surprise Attack: Now gives you two random goblins instead of +strength. Surprise!
Timestop: Now stuns the other units, so they can't activate either
Walking Bomb: Rarity up from Epic to Legendary
Warboss Shika: Was 7/5, now 8/7
Warlord Grumax: Now a Minotaur
Weirdbolt: Replaced Steam Portal with Weirdbolt - a card that deals 1 damage to a random enemy, 2 to another random enemy, and so on until all enemies have been damaged.
Source
Changelog.gg summarizes and formats this update. How we read updates.
