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Steam News12 April 20179y ago

Patch 1.33.4 now live

This week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities. Feature Improvements: When you copy a card, the effects on that card are also copied.

Full notes

Full Nova Blitz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions79 changes2 removals
  • Gameplay
  • Fixes
  • Balance
changedThis week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.
addedFeature Improvements:When you copy a card, the effects on that card are also copied. Biogenesis copies now have Regenerate; Reinforcements copies will retain any buffs the original had.
addedFeature Improvements:You can now see the last 5 cards to go to either player’s trash. Click the trash icon to see.
changedFeature Improvements:Players who will be affected by untargeted cards show up with a green glow (previously, only cards in the arena showed up this way)
removedBug Fixes:Draft deck card lists no longer show numbers above 3 in red
changedBug Fixes:Increased speed of achievements animations

Nova Blitz changes

changedThis week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.
addedWhen you copy a card, the effects on that card are also copied. Biogenesis copies now have Regenerate; Reinforcements copies will retain any buffs the original had.
addedYou can now see the last 5 cards to go to either player’s trash. Click the trash icon to see.
changedPlayers who will be affected by untargeted cards show up with a green glow (previously, only cards in the arena showed up this way)
removedDraft deck card lists no longer show numbers above 3 in red

This week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.

Feature Improvements:

  • When you copy a card, the effects on that card are also copied. Biogenesis copies now have Regenerate; Reinforcements copies will retain any buffs the original had.

  • You can now see the last 5 cards to go to either player’s trash. Click the trash icon to see.

  • When you’re dragging an attack or activate arrow, if you mouse back over the initial card, or mouse up over the initial card, the attack will be cancelled. This is more in line with expected behaviour.

  • Players who will be affected by untargeted cards show up with a green glow (previously, only cards in the arena showed up this way)

  • Lots of clean up of abilities that go illegal at times (combat abilities at the end of combat, for example), and more quickly updating legal abilities after playing an ability

Bug Fixes:

  • Draft deck card lists no longer show numbers above 3 in red

  • Increased speed of achievements animations

  • No longer lose rating points for dropping from a draft

  • Draft wins & losses are displayed correctly

  • Fixed several bugs where draft cards would disappear when dragged

  • Deck screenshot panel shows draft decks correctly

  • Fixed a bug on the report bug panel

  • Fixed the “Clone” and “Delete” buttons in the play screen

  • Bombs now actually go away when they explode

Card Balance Changes:

We’ve changed a lot of cards this patch. There’s three main categories: Rarity shifts, subtypes, and buffs.

  1. Rarity-wise, 10 Rares became Epic and 10 Epics became Legendary. If you already own the card, all your copies will be upgraded to its new rarity (and corresponding new scrap price).

  2. We’ve aligned several subtypes so we can key off them now or in the future. There’s a new Soldier, and a couple of new Demons.

  3. A fair number of Epics and Legendaries have been buffed in various ways. The buffed cards were seeing lighter play than we’d want, so this should enable a few more of them to show up in decks.

Arcane

  • Arcane Avatar: Now an Illusion. Rarity up from Rare to Epic

  • Bog Wisps: Now an Illusion

  • Deja Vu: Rarity up from Rare to Epic

  • Diquanomus: Now a 10/10 for 6 that gives all enemy units -5 strength

  • Eradicate: Rarity up from Epic to Legendary

  • Finger of Death: Now kills based on strength or health. Rarity up from Epic to Legendary.

  • Grand Magus: Buffed to 4/7

  • Grasping Horror: Now a Monster

  • Korgon of the Spires: Now costs 4 & is a 4/8

  • Levitation: Now costs 3, and only affects units in the arena.

  • Mind Control: Now steals units strength 9 or less

  • Plague of Weakness: Now affects units strength 7 or less

  • Rise from the Grave: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)

  • Specter: Now an Illusion

  • Thought Anomaly: Now an Illusion

  • Zombie Plague: Now costs 3

Tech

  • AI Hack: Rarity up from Rare to Epic

  • Armored Blockade: Now a 4/4

  • Assassinate: Now costs 6

  • Black Ops Team: Rarity up from Epic to Legendary

  • C-Rex: Now a 4-cost 6/6

  • For the Cause!: Now gives +4/+4 (was +3/+3)

  • ForcefieldReplace Mech Factory with a new card - Forcefield (your units gain 10 armor this turn)
  • General Boz: Now a 9/9

  • Hive Sniper: Becomes a soldier. Ability is now activated (1 cost)

  • Mechadragon: Now a 7-cost 13/9

  • Shield Bot: Now costs 6

  • Shieldcaster Mech: Now a Robot

  • Strike Mech: Now a Robot

  • System Operative: Replaced Contract Killer (Epic) with System Operative (Legendary) - a 2-cost 5/5 that lets all your units activate twice.

  • Tech Avatar: Rarity up from Rare to Epic

Divine

  • Archangel: Now a 7-cost 14/14

  • Blood Lord: Now a 7-cost 6/6 that gets +2/+2 for each time damage is dealt to any enemy

  • Deathmark Witch: Rarity up from Epic to Legendary

  • Demonic Contract: Now costs 2 (was 3)

  • Demonic Dragon: Now damages enemy blockers, instead of enemy units that dealt damage to you

  • Divine Avatar: Rarity up from Rare to Epic

  • Infection Demon: Now an 8-cost 11/11 that kills all damaged units when it's summoned and when units are damaged while it's in the arena.

  • Justice: Rarity up from Epic to Legendary

  • Lord of Heaven: Now has Double Block

  • Lord of Hell: Now gives itself +2/+2 for each unit it drains stats from; costs 3 to activate

  • Madness: The cards are now discarded, not put on top of the deck.

  • Mist Witch: Rarity up from Rare to Epic

  • Nightmare: Now a Demon

  • Painbringer: Renamed (was Hell Knight); now a Demon

  • Regal Unicorn: Now a 3-cost 5/4

  • Soul Swap: Now costs 8 (was 9)

Nature

  • Ancient Egg: Now has health 3 (was 5, but this is a buff...)

  • Boar Stampede: now a 7-cost 18/18

  • Center Root: Now summons the top unit in your deck (previously summoned the top card if it was a unit)

  • Feral Stalker: Now a Monster

  • Hydra: Now a Monster

  • Ice Dragon: Now costs 7

  • Leyline Druid: Rarity up from Epic to Legendary

  • Minotaur Guide: Rarity up from Rare to Epic

  • Nature Avatar: Rarity up from Rare to Epic

  • Primal Hunter: Now has Frenzy

  • Rebirth: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)

  • Shifting Ooze: Rarity up from Epic to Legendary

  • Zendak Wurm: Now a Monster

Chaos

  • Bomb Juggler: Now a 4/4

  • Boom Tinkerer: Now a 3/3

  • Call the Horde: Rarity up from Rare to Epic

  • Chaos Avatar: Rarity up from Rare to Epic

  • Clockwork Dragon: Now its ability costs 5, and deals 3 per construct

  • Coal Colossus: Rarity up from Epic to Legendary

  • Steamwing Scout: Now a Steamlord

  • Surprise Attack: Now gives you two random goblins instead of +strength. Surprise!

  • Timestop: Now stuns the other units, so they can't activate either

  • Walking Bomb: Rarity up from Epic to Legendary

  • Warboss Shika: Was 7/5, now 8/7

  • Warlord Grumax: Now a Minotaur

  • Weirdbolt: Replaced Steam Portal with Weirdbolt - a card that deals 1 damage to a random enemy, 2 to another random enemy, and so on until all enemies have been damaged.

Source

Steam News / 12 April 2017

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