Full notes
Full Nova Blitz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- UI and audio
- Fixes
Nova Blitz changes
We've re-worked the tutorial, making it quicker and snappier (now only 3 games), and hosted it in the regular client, not a standalone screen. Also, a bunch of minor/major fixes.
Feature Improvements:
Legal decks are now 40-60 cards, not just 40. This will help new players build decks, and improve the UX of deck building for experienced players.
When playing untargeted powers, you'll see the cards to be affected highlighted in green. Note that the server doesn't quite understand how to do this for random selections, so gives misleading results there.
Targeting icons are smaller, and placed higher on the cards, so you can read the names of cards you're targeting
Can search for activated abilities in the deck builder. All these work: "1:", "1-4:", "2-:", "Activated", "Activated:2+"
Purify now HEALS the unit in addition to wiping all other conditions. This prevents the unintuitive case of killing units with purification.
Dead units animate to the trash (the trash icon is just for show; we've got a plan for showing you what you'll get with cards like Rise from the Grave)
New FX for targeting arrows
New FX for UI hints
New audio for all the new visual FX
Icon displayed showing units didn't attack or block
The arena UI is now mostly driven by "mouse up", which is closer to most player's expectation.
Added your current rank icon to the header bar
Bug Fixes:
global chat now works even if you have an empty friends list
Fixed a global chat messaging bug
Re-enabled targeting glows on players, so it's more clear when players can be targeted.
When you're dragging a target arrow and new units are created, they're shown as legal targets correctly
Blocking arrows are cleaned up correctly when units die
Improved display of glows on prizes
Login dialog no longer breaks when you click the "back" button on it. [/list
Source
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