Full notes
Full Notmads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Balance
- UI and audio
Changes, Fixes & Improvements
When loading a game, if no manual save exists, the latest automatic save will now appear as a fallback. This is intended to avoid confusion about seemingly "lost" save games.
Increased the free claim threshold for player graves from 300 to 5000 value cost. Graves costing up to 5000 are now free to recover, making early-game recovery much less punishing. (This value represents 1% of the total value of items stored in the grave.)
Improved grave spawn locations when players die in unreachable areas such as water. Graves should now always appear in reachable locations. Graves can still also be recovered through the Restoration Altar.
Fixed an issue where Steam achievements would stop tracking permanently after failing once. This should also fix retroactive achievements that should have already unlocked.
Fixed collision issues with walls around beast waypoints.
Fixed a small incorrect collision near a cave entrance.
Fixed an issue where the beast could recover stamina while walking backwards.
Fixed a visual issue where the Earth Wall skill disappeared visually before the collision was actually removed, leaving invisible collision for a short time.
Small UI improvement to enemy health bars to avoid visually empty bars remaining visible when enemies are near 0 health.
Improved UX for the item split popup and context menu interactions.
Stolen items can no longer be marked as junk.
Boostable passive skills can now also be used with swords.
Fixed View Distance Quality settings not applying or saving correctly.
Fixed a client-side visual issue where Combiners were not displaying the correct numbers in the UI.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
