Full notes
Full Notmads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Performance
- Balance
Changes, Fixes & Improvements
Fixed collision issues on the beast's head and back that could cause it to clip through houses or stop incorrectly when large platforms were built above its head.
Fixed an issue where resources such as trees could respawn near player houses. Resources should now avoid spawning close to nearby houses.
Client-side fix: beast waypoint teleport option was not appearing correctly for clients when too far away.
Fixed a visual issue where the "Show Quest Icons" gameplay setting was not appearing checked even when enabled.
Added maximum height limits and scroll bars to selection option menus. This is especially useful for stations with many options, such as the Item Transporter.
Changed default graphics settings:
FPS limit now defaults to 60.
VSync is now disabled by default.
Increased Magical Essence values from Magical Essence items:
Tier 1: 10 -> 12
Tier 2: 33 -> 42
Tier 3: 110 -> 150
Tier 4: 360 -> 550
Reduced light energy consumption from 0.25/s to 0.1/s.
Fixed free upgrades in the Item Transporter. Levels 5 to 10 now correctly require progression and resources.
Renamed "Magical Extractor" to "Extractor & Recycler" to better explain its functionality.
Fixed an issue with the Primal Collector when collecting food.
Fixed a cooldown timing issue affecting very long matches (70+ hours).
Removed incorrect "marked as steal" flags from several items inside a cave.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
