HomeGamesUpdatesPricingMethodology
Steam News24 April 20262mo ago

Patch #51 (BETA). Fixes and improvements

Hello everyone! Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.

In this update12

Full notes

Full Norland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes11 additions8 changes4 removals
  • Compatibility
  • Gameplay
  • Workshop
  • Balance
  • Fixes
  • Maps
changedHello everyone!Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.
addedHello everyone!Next week we’ll add more features and move this version to the main channel.
fixedWhat was done based on your requests:The clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.
removedWhat was done based on your requests:The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).
changedWhat was done based on your requests:If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.
addedAlsoNew building assets have been introduced to replace the old ones — lumberjack camp, workshop, and brewery. The brewery ended up looking too similar to the sawmill, so we’ll rework it.

Norland changes

changedToday’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.
addedNext week we’ll add more features and move this version to the main channel.
fixedThe clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.
removedThe player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).
changedIf a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.

Hello everyone!

Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.

A huge thank you for your feedback and suggestions — we’ve read and worked through everything.

Next week we’ll add more features and move this version to the main channel.

What was done based on your requests:

  • A long-standing request — the ability to save character settings in the Family creation menu at the start of the game.

  • Clay pottery is now produced twice as fast.

  • The clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.

  • The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).

  • If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.

  • The inspection bonus in the building menu is now displayed even if the inspector is a clerk.

Also

  • New building assets have been introduced to replace the old ones — lumberjack camp, workshop, and brewery. The brewery ended up looking too similar to the sawmill, so we’ll rework it.

  • New character traits: Smuggler, Kind-hearted, and Duelist.

  • The “Spend time together” action has been simplified — it now results in one deep conversation instead of two.

Fun one

Fixed a bug where a maniac guest could kill people while facing the wrong direction.

Full list of changes:

New character traits

  • Added the Smuggler trait

  • Added the Kind-hearted trait

  • Added the Duelist trait

Politics and AI behavior

  • A politician’s allies will receive a negative thought “Manipulated me” when the politician uses them to perform an action (hunting, seduction, a gift from the lord)

  • The politician will delegate actions only to allies whose opinion of them is above the alliance threshold + 20

  • The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions

  • A politician cannot initiate more than one political action every 20 hours

  • To transfer the crown to a bishop, the player must have a free title

  • The “Spend time together” action now results in 1 conversation instead of 2

  • If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death

Combat system and squads

  • Added display of the selected squad’s firing range; a squad ordered to fire at an enemy will begin shooting from the same distance as in automatic mode (40 tiles)

  • Fog and precipitation can now occur in manual battles on the global map

  • When recruiting a prisoner, they become a loyalist and therefore should not receive the “Fear of death” thought; a note has been added to the recruitment hint indicating that the character will receive the “Fear of death” thought

Production and economy

  • Clay pottery is now produced twice as fast

  • After the season ends, workers are hired to the fields again

Interface and UX

  • The inspection bonus in the building menu is now shown even if the inspector is a clerk

  • Improved display of reasons for bonuses and penalties to a character’s skill level (in skill hints)

  • Fixed a bug where scrolling was not possible during the new game setup stage

  • Added the ability to save a modified family preset when creating a new game

  • Disabled the “Not enough wood” issue in the issues tab

  • Fixed a bug where irrelevant issues could appear in the issues tab after a manual battle on the global map

World and visuals

  • Introduced new building assets to replace the old ones — lumberjack camp, workshop, and brewery

  • Updated sound configurations

  • Disabled the appearance of green fog over fields on game load, as the crop disease prophecy has been removed

Bugs fixes

  • Fixed the clay placement algorithm when loading old saves to ensure that building a pottery workshop is always possible

  • Fixed bugs in clay generation that could cause it to spawn in the same location as bushes

  • Fixes and stability

  • Fixed a bug where fields would ripen 12 hours earlier than intended

  • Fixed a possible game freeze at 12:00 if no prophecy is available to start

  • Fixed a bug where the selected character trait would reset when switching to another lord in the family creation menu

  • Fixed a bug where repairing the brewery cost 3 iron instead of 2 tools

  • Fixed a bug where a unique maniac guest could not kill residents; fixed a bug where there was no blood during kills and the maniac could kill while facing the wrong direction; fixed a bug where saving/loading at the “Going to kill” stage caused the maniac to leave the town

  • Fixed a bug with duplicate soldiers appearing in the army menu when recruiting a new soldier during army creation

Source

Steam News / 24 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.