Full notes
Full NoRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Gameplay Updates
We continued to improve gameplay and have begun more regular playtests to improve the player's experience! This includes:
Implementing grenades
Refining Enemy Spawning
Continuing to work on Buffs
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Level and Environment Work
We've begun to really dive into environment art this sprint and how we'll move it forward. Currently the majority of textures and assets are placeholders that we'll update with in-house assets where possible, and pre-made where not!
Level work also includes creating puzzles for the train station levels, as well as the foundations of audio logs that will give a narrative drip to the player!
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Above you see some of the level design at work and key objects in the process of being created.
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And here is some pretty shots of our Environment Work!
Characters and Enemies
We have continued to make progress on the enemies with different variations, animation work, and making progress writing dialogue and reviewing auditions for voice actors!
Source
Changelog.gg summarizes and formats this update. How we read updates.
