Full notes
Full Noon Stone update
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Repeated intro
Hello everyone,
What changed
- Events
- Store
- Maps
Noon Stone changes
It’s been a while since I last shared news about Noon Stone, and first of all, I want to sincerely thank you for your patience and your support!
Over the past few months, development has evolved a lot. The demo already contained a large part of the game’s core experience, and I kept iterating on it, sometimes longer than expected. During that time, I improved several systems and started laying the groundwork for future features (localizations, new mechanics, events…). This also meant the overall development time grew longer.
👉 The good news is that Noon Stone is now heading toward an Early Access release.
The goal of this Early Access is to deliver a solid, fun, and stable version representing "Act 1" of the game:
a complete gameplay loop (exploration, combat, loot, shop, progression)
one generated level
several enemy types
a boss to conclude this stage of the adventure
localizations
From there, the game will continue to grow with your feedback through regular updates (new abilities, events, additional content, balancing, and more).
🎯 My goal is to release this first Early Access version in the coming weeks.
Thank you again for being here, for wishlisting the game, and for following the project. More news soon!
See you in Noon Stone.
Source
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