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Steam News6 December 20257mo ago

The journey continues in Noon Stone

Hello everyone, It’s been a while since I last shared news about Noon Stone, and first of all, I want to sincerely thank you for your patience and your support! Over the past few months, development has evolved a lot.

Full notes

Full Noon Stone update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes1 addition3 changes0 removals
  • Events
  • Store
  • Maps
addedOver the past few months, development has evolved a lot. The demo already contained a large part of the game’s core experience, and I kept iterating on it, sometimes longer than expected. During that time, I improved several systems and started laying the groundwork for future features (localizations, new mechanics, events…). This also meant the overall development time grew longer.
changeda complete gameplay loop (exploration, combat, loot, shop, progression)
changeda boss to conclude this stage of the adventure
changedFrom there, the game will continue to grow with your feedback through regular updates (new abilities, events, additional content, balancing, and more).

Noon Stone changes

addedOver the past few months, development has evolved a lot. The demo already contained a large part of the game’s core experience, and I kept iterating on it, sometimes longer than expected. During that time, I improved several systems and started laying the groundwork for future features (localizations, new mechanics, events…). This also meant the overall development time grew longer.
changeda complete gameplay loop (exploration, combat, loot, shop, progression)
changeda boss to conclude this stage of the adventure
changedFrom there, the game will continue to grow with your feedback through regular updates (new abilities, events, additional content, balancing, and more).

It’s been a while since I last shared news about Noon Stone, and first of all, I want to sincerely thank you for your patience and your support!

Over the past few months, development has evolved a lot. The demo already contained a large part of the game’s core experience, and I kept iterating on it, sometimes longer than expected. During that time, I improved several systems and started laying the groundwork for future features (localizations, new mechanics, events…). This also meant the overall development time grew longer.

👉 The good news is that Noon Stone is now heading toward an Early Access release.

The goal of this Early Access is to deliver a solid, fun, and stable version representing "Act 1" of the game:

  • a complete gameplay loop (exploration, combat, loot, shop, progression)

  • one generated level

  • several enemy types

  • a boss to conclude this stage of the adventure

  • localizations

From there, the game will continue to grow with your feedback through regular updates (new abilities, events, additional content, balancing, and more).

🎯 My goal is to release this first Early Access version in the coming weeks.

Thank you again for being here, for wishlisting the game, and for following the project. More news soon!

See you in Noon Stone.

Source

Steam News / 6 December 2025

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