Full notes
Full Noon Stone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- Balance
- UI and audio
changedStart game balancing: set rodent's hp to 5, boar to 6, instead of 7 to ease beginning. Hopefully no impact on leaderboards.
changedReplace 'Gear:' by 'Weapon:' or 'Armor:' to avoid confusion about wearing both shield and armor which is impossible. The player can wear either a shield or an armor, not both.
fixedCorrected typo in the game over screen: "enemies slain"
Noon Stone changes
changedStart game balancing: set rodent's hp to 5, boar to 6, instead of 7 to ease beginning. Hopefully no impact on leaderboards.
changedReplace 'Gear:' by 'Weapon:' or 'Armor:' to avoid confusion about wearing both shield and armor which is impossible. The player can wear either a shield or an armor, not both.
fixedCorrected typo in the game over screen: "enemies slain"
Start game balancing: set rodent's hp to 5, boar to 6, instead of 7 to ease beginning. Hopefully no impact on leaderboards.
Replace 'Gear:' by 'Weapon:' or 'Armor:' to avoid confusion about wearing both shield and armor which is impossible. The player can wear either a shield or an armor, not both.
Corrected typo in the game over screen: "enemies slain"
Source
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