Repeated intro
Hello everyone and happy Next Fest! This October is very special, as it can only mean 3 things: Steam Next Fest, Halloween and Millie's Birthday! With the release of our Prologue Demo, let's dive into some development updates and more!
What changed
0 fixes2 additions2 changes1 removal
- Gameplay
- UI and audio
- Performance
changedNEXT FEST UPDATENONEWORLD is developing smoothly and making great progress. We're currently wrapping up final development on Chapter 2, while also focusing our efforts on visual and narrative improvements.
changedNEXT FEST UPDATEUI updates, icon overhauls, menu reworks, increased accessibility, and general polishing has been a big focus recently. And while we unfortunately weren't able to ship many of these changes, they'll be ready for launch!
addedNEXT FEST UPDATEWe've also doubled down on combat and item balancing, code refactoring and many new quality of life features. This means we can approach development on the final chapter of NONEWORLD without worrying about technical debt! (It also just makes my life a little easier..)
removedPROLOGUE DEMOWe've shipped our Prologue Demo for NONEWORLD - a small vertical slice introducing our game and universe, without spoiling too. Funny enough, we actually had to go in and remove a lot of narrative content to ensure there wasn't too much being revealed. So rest assured, there's still lots more to see!
addedPROLOGUE DEMOAdd Loot Boxes? FPS mechanics? Sure, we'll hear just about anything out! (not really).
NONEWORLD changes
changedNONEWORLD is developing smoothly and making great progress. We're currently wrapping up final development on Chapter 2, while also focusing our efforts on visual and narrative improvements.
changedUI updates, icon overhauls, menu reworks, increased accessibility, and general polishing has been a big focus recently. And while we unfortunately weren't able to ship many of these changes, they'll be ready for launch!
addedWe've also doubled down on combat and item balancing, code refactoring and many new quality of life features. This means we can approach development on the final chapter of NONEWORLD without worrying about technical debt! (It also just makes my life a little easier..)
removedWe've shipped our Prologue Demo for NONEWORLD - a small vertical slice introducing our game and universe, without spoiling too. Funny enough, we actually had to go in and remove a lot of narrative content to ensure there wasn't too much being revealed. So rest assured, there's still lots more to see!
addedAdd Loot Boxes? FPS mechanics? Sure, we'll hear just about anything out! (not really).
NEXT FEST UPDATE
NONEWORLD is developing smoothly and making great progress. We're currently wrapping up final development on Chapter 2, while also focusing our efforts on visual and narrative improvements.
UI updates, icon overhauls, menu reworks, increased accessibility, and general polishing has been a big focus recently. And while we unfortunately weren't able to ship many of these changes, they'll be ready for launch!
We've also doubled down on combat and item balancing, code refactoring and many new quality of life features. This means we can approach development on the final chapter of NONEWORLD without worrying about technical debt! (It also just makes my life a little easier..)
PROLOGUE DEMO
We've shipped our Prologue Demo for NONEWORLD - a small vertical slice introducing our game and universe, without spoiling too. Funny enough, we actually had to go in and remove a lot of narrative content to ensure there wasn't too much being revealed. So rest assured, there's still lots more to see!
I hope you've all been enjoying the demo! Feel free to join our Discord to send feedback on your experience too, we're open to just about anything.
Add Loot Boxes? FPS mechanics? Sure, we'll hear just about anything out! (not really).
WRAPPING UP
Okay, that's the rundown! Lots more cool stuff on the horizon, though we also definitely don't want to play all our cards just yet..
See you soon! -M