In this update6
Full notes
Full NONEWORLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
- Fixes
- Performance
NONEWORLD changes
NEW CONTENT
Two new areas have been added to the Swamplands to encourage more exploration.
Added a new area in the Swamplands that rewards a unique item.
Added another new small area in the Swamplands, accessible during the boat ride.
GAMEPLAY UPDATES
Some small changes to the UX experience to improve immersion.
When the player dies on Irregularis Difficulty, the option to "Continue" will no longer appear.
On death, the screen and background music will now fade out slowly when "Main Menu" is selected.
The Status icon for Energy has been polished to feel more in line with the Attack, Defense and Hope icons.
BALANCING UPDATES
Several balancing updates to make NONEWORLD generally harder across the board, with some buffs for underpowered status effects. The consensus is that Nightmare Difficulty is far more engaging due to its difficulty, and while there should be an Easy Mode for those who prefer it, I've made some changes to reinforce the importance of resource management across the board.
Easy and Normal difficulty have been made harder.
Eyes in the final boss encounter now have 100 additional HP (900 > 1000)
Hopeberry now heals 25 less HP (50 > 25 HP)
Resistance is now 10% stronger (130% > 140%)
Regen is now 10% stronger (20% > 30%)
Ophelia's Critical Eye ability (including Mastery) will no longer apply Weak. It now damages 2 random enemies instead.
Class Ultimates have their Revenge cost increased by 20 (80 > 100) and Energy cost increased by 1 (2 > 3)
Shop prices for all items have been increased by 5 Denarius.
BUG FIXES
Tons of fixes to prevent softlocks from occurring. I've also updated the Guard implementation, as it was previously working incorrectly and should now be more impactful during battle.
Fixed several bugs and softlocks exclusive to Irregularis Difficulty.
Fixed a softlock in the Swamplands Imperial Key cave caused by a hidden spike.
Fixed a bug that caused Guard and other Guard States to work incorrectly.
Fixed a bug where the Fishing Rod could be picked up after equipping the same Fishing Rod within Reality Perception.
Fixed a softlock caused by placing the Lilipad in the Swamplands at an incorrect angle.
Fixed a bug where spikes would cause the player to softlock when stepped on diagonally.
Various other stability improvements and fixes.
NOTES
Note: This update may wipe your local Achievements. This is unintended and an unfortunate side effect of releasing this patch, however I am looking into ways to prevent this going forward, including potential Steamworks Achievement integration.
WRAPPING UP
Thank you for playing and supporting NONEWORLD! I hope these bug fixes and balancing updates, all of which were directly inspired by player feedback, will improve your experience with the game. -M
Source
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