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Steam News13 February 20197y ago

Update #9: More UI & QoL improvements

Some more improvements based on player feedback. Patch notes: - Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight.

Full notes

Full Nomads of the Fallen Star update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSome more improvements based on player feedback. Patch notes: - Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight. - Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit. - Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles. Non-patch notes: It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star). For the next game project, I'm quite torn, so if you want to share your feedback and thoughts please do. I have narrowed it down to 2 game ideas. 1. A Heroes of Might & Magic 3 inspired dynamic open-world. Fantasy setting, with the focus on Empire building and management. Taking care of the supply chain to keep your people happy and productive, while you hire heroes to lead armies (with various mercenary recruits) on a worldmap. You can build farms, workshops & armory etc. in towns that you liberate to produce equipment for your armies. 2. A grand scale space epic, focus on larger fleet battles and Empire building & management. There's lots of spacesims these days, which is why I am hesitant to go with this option, but in my mind, I see the potential for a much better Star Nomad 2 style game as I've learnt a lot over the past few years to create meaningful depth. -Huy ps. If you enjoy the game, and want to say thanks, please leave a review! :)

Nomads of the Fallen Star changes

addedSome more improvements based on player feedback. Patch notes: - Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight. - Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit. - Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles. Non-patch notes: It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star). For the next game project, I'm quite torn, so if you want to share your feedback and thoughts please do. I have narrowed it down to 2 game ideas. 1. A Heroes of Might & Magic 3 inspired dynamic open-world. Fantasy setting, with the focus on Empire building and management. Taking care of the supply chain to keep your people happy and productive, while you hire heroes to lead armies (with various mercenary recruits) on a worldmap. You can build farms, workshops & armory etc. in towns that you liberate to produce equipment for your armies. 2. A grand scale space epic, focus on larger fleet battles and Empire building & management. There's lots of spacesims these days, which is why I am hesitant to go with this option, but in my mind, I see the potential for a much better Star Nomad 2 style game as I've learnt a lot over the past few years to create meaningful depth. -Huy ps. If you enjoy the game, and want to say thanks, please leave a review! :)

Some more improvements based on player feedback.

Patch notes

- Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight. - Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit. - Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles.

Non-patch notes

It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star). For the next game project, I'm quite torn, so if you want to share your feedback and thoughts please do. I have narrowed it down to 2 game ideas.

  1. A Heroes of Might & Magic 3 inspired dynamic open-world. Fantasy setting, with the focus on Empire building and management. Taking care of the supply chain to keep your people happy and productive, while you hire heroes to lead armies (with various mercenary recruits) on a worldmap. You can build farms, workshops & armory etc. in towns that you liberate to produce equipment for your armies.
  2. A grand scale space epic, focus on larger fleet battles and Empire building & management. There's lots of spacesims these days, which is why I am hesitant to go with this option, but in my mind, I see the potential for a much better Star Nomad 2 style game as I've learnt a lot over the past few years to create meaningful depth. -Huy ps. If you enjoy the game, and want to say thanks, please leave a review! :)

Source

Steam News / 13 February 2019

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