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Steam News20 March 20251y ago

Patch Notes #2

Hi everyone! First of all, a huge thank you to everyone playing and enjoying Nomad Defender! Your support and feedback mean the world to us.

Full notes

Full Nomad Defender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedToday, we’re releasing a new update focused on bug fixes and key improvements to enhance your gameplay experience.
fixedBug FixingHand Cards Breaking : Fixed a critical issue where players couldn’t select any cards from their hand, causing them to lose the run.
fixedBug FixingIgnored Enemies : Fixed an issue where turrets would sometimes ignore enemies with low health.
fixedBug FixingCard Animations : Fixed animations not playing correctly when a card’s cost was increased or decreased.
fixedBug FixingTypos : Corrected minor grammar errors in various in-game texts.
changedImprovementsEnemy Targetting : Previously, turrets would immediately re-target when they lost sight of their current enemy. Now, turrets will wait until they are about to fire before choosing a new target, prioritizing the enemy closest to their node. This change should reduce frustrating moments where turrets didn’t target the expected enemy.

Hi everyone!

First of all, a huge thank you to everyone playing and enjoying Nomad Defender! Your support and feedback mean the world to us.

Today, we’re releasing a new update focused on bug fixes and key improvements to enhance your gameplay experience.

Bug Fixing

  • Hand Cards BreakingFixed a critical issue where players couldn’t select any cards from their hand, causing them to lose the run.
  • Ignored EnemiesFixed an issue where turrets would sometimes ignore enemies with low health.
  • Card AnimationsFixed animations not playing correctly when a card’s cost was increased or decreased.
  • TyposCorrected minor grammar errors in various in-game texts.

Improvements

  • Enemy TargettingPreviously, turrets would immediately re-target when they lost sight of their current enemy. Now, turrets will wait until they are about to fire before choosing a new target, prioritizing the enemy closest to their node. This change should reduce frustrating moments where turrets didn’t target the expected enemy.
  • Updated Victory AnimationThe victory screen now has an improved animation for a more satisfying win experience.
  • Redraws SystemAdded card blacklisting when redrawing cards at the start of a Tower Defense battle, ensuring better deck control.

That’s all for now!

We’ll keep you updated with any future news. In the meantime, enjoy the game—we’re always listening to your feedback to keep improving Nomad Defender!

P.S. Oh, and if you’re reading this but don’t own Nomad Defender yet… the discount ends later today! Maybe now’s the perfect time to grab it...

See you next time!

– The Dhelpra Games Team

Source

Steam News / 20 March 2025

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