Full notes
Full Nomad Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Hi everyone!
Yeah, we know—technically, it’s a Day 2 Patch… but if we count launch day as Day 0, then today is Day 1, and if there’s a patch on Day 1, well… it’s a Day 1 Patch :)
After release, we’ve been closely gathering feedback on your experience with Nomad Defender. Thanks to you, we noticed some bugs and certain levels or difficulties that were way tougher than intended.
We’ve been working hard on these fixes, and now they’re live! Here’s what’s changed:
Balancing
Orbiting Projectile Buff: 65% -> 80% damage per hit.
Hard difficulty slightly decreased: All enemies now have -5% health and armor.
Slightly decreased boss fight difficulty.
- Decreased difficulty on some mid and late levelsChanged some placing tiles and balanced certain enemy waves.
Bug Fixes
Sometimes data wasn't saved correctly when closing the game.
The "Perfect Defense" Highscore wasn't working as it should.
Sometimes selecting an upgrade room would crash the game
The "\searchingPerfectiont" could be achieved by losing the first battle.
Thank you!
That said, we want to thank you for all the support we are receiving after the release.
If you grabbed Nomad Defender and think it was worth your while, consider leaving a positive review to help us with visibility so more people can enjoy this game! Thank you again and see you until next time.
The Dhelpra Games Team 🦊
Source
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