What changed
3 fixes2 additions2 changes0 removals
- Maps
- UI and audio
- Gameplay
- Fixes
- Server
addedMap Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Eventually we will unleash this for local games, and if possible, allow the transfer of Maps between Players to share Online through Steam's file sharing API. - Map Tiles that hurt Characters should now reliably deliver their damage if a Character happens onto one. - Acid type Map Tiles have been added for future Map releases. More Map Tile types will be added when Player created Maps are implemented.
changedUI - Available movement is now properly displayed as moves are assigned/executed in highlighted ranges, on the Stats Bars, and on the Move Button in the Character Menu.
fixedPathfinding - LoS tests created a bug where targets of a Character outside their movement range would not be approached. This should be fixed. - In general a lot of the pathfinding code was rewritten for this patch. This should minimize or eliminate Characters sliding out of position among other issues.
fixedAuras - Auras were applying their effects twice to characters in the Aura when a Round began. This has been fixed.
changedAnimation - Characters should not walk in place if they can't complete their movement, or are waiting for other Characters to move out of the way.
fixedStory Mode - Fixed a bug preventing the Confirm Party Button on the Story Match Setup Screen from working in builds.
Nodrog's Fortress changes
addedMap Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Eventually we will unleash this for local games, and if possible, allow the transfer of Maps between Players to share Online through Steam's file sharing API. - Map Tiles that hurt Characters should now reliably deliver their damage if a Character happens onto one. - Acid type Map Tiles have been added for future Map releases. More Map Tile types will be added when Player created Maps are implemented.
changedUI - Available movement is now properly displayed as moves are assigned/executed in highlighted ranges, on the Stats Bars, and on the Move Button in the Character Menu.
fixedPathfinding - LoS tests created a bug where targets of a Character outside their movement range would not be approached. This should be fixed. - In general a lot of the pathfinding code was rewritten for this patch. This should minimize or eliminate Characters sliding out of position among other issues.
fixedAuras - Auras were applying their effects twice to characters in the Aura when a Round began. This has been fixed.
changedAnimation - Characters should not walk in place if they can't complete their movement, or are waiting for other Characters to move out of the way.
Map Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Eventually we will unleash this for local games, and if possible, allow the transfer of Maps between Players to share Online through Steam's file sharing API. - Map Tiles that hurt Characters should now reliably deliver their damage if a Character happens onto one. - Acid type Map Tiles have been added for future Map releases. More Map Tile types will be added when Player created Maps are implemented.
UI - Available movement is now properly displayed as moves are assigned/executed in highlighted ranges, on the Stats Bars, and on the Move Button in the Character Menu.
Pathfinding - LoS tests created a bug where targets of a Character outside their movement range would not be approached. This should be fixed. - In general a lot of the pathfinding code was rewritten for this patch. This should minimize or eliminate Characters sliding out of position among other issues.
Auras - Auras were applying their effects twice to characters in the Aura when a Round began. This has been fixed.
Animation - Characters should not walk in place if they can't complete their movement, or are waiting for other Characters to move out of the way.
Story Mode - Fixed a bug preventing the Confirm Party Button on the Story Match Setup Screen from working in builds.
Server - Server data had to be reset. This will affect Rankings. This was necessary as certain data structures are no longer valid with some of the new improvements. This will not be done again unless something terrible happens.