What changed
0 fixes1 addition2 changes0 removals
changedUI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!
addedMaps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.
changedStory Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!
Nodrog's Fortress changes
changedUI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!
addedMaps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.
changedStory Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!
Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate.
UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!
Maps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.
Story Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!