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Steam News6 December 20223y ago

V1.2 A Minor QoL Update

Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate.

Full notes

Full Nodrog's Fortress update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Maps
changedUI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!
addedMaps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.
changedStory Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!

Nodrog's Fortress changes

changedUI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!
addedMaps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.
changedStory Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!

Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate.

UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles!

Maps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the game to flesh out the world a bit and spruce things up.

Story Mode Progress - The maps have been created and we are testing the scenarios for bugs, balance, and difficulty. Expect this mode to be out by Christmas!

Source

Steam News / 6 December 2022

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