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Full notes
Full Node Farm update
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Repeated intro
Hello!
What changed
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
Node Farm changes
After a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"!
After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)
In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!
Below is the full changelog from version 1.1 to 1.2:
Major Changes
New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, resources will be taken from there if possible
Change: storage and fridge have more capacity
Change: the boss requires much more resources on high level islands
- Bugnegation node didn't work correctly - fixed
Improvement: Show selected resource icons on filters/price switch node graphics
- BugWhen moving a group - small nodes were sometimes reconnecting on nearby connections in the group - fixed
Minor Changes
- Bugbuffs didn't buff nodes on the edge of the island nearby - fixed
- BugSometimes pause was in an incorrect state after changing views and pressing ESC - fixed
- Bugdish icon on boss island selection didn't show on the island icon - fixed
- Bugprice switch incorrectly indicated that it needs 2 connections - fixed
- Buginvisible collision boxes in the tutorial (where a shop should be) - fixed
- Bugdragging a camera is not colliding with the UI anymore - fixed
- Bugpressing ESC in "delete mode" didn't cancel it - fixed
Bug: Nori and Fish resources could also travel on the water roads - it made connection management annoying
Bug: Sometimes after ascending - the boss/standard island was displayed incorrectly
Bug: One-way road was blocking the path in specific connections - now it ignores the input direction. It looks much simpler
- BugThe game was not paused when entering the buy island/boss view - fixed
Change: Only LMB can click UI buttons - it fixes a few annoying issues related to accidental clicks
Change: tomato is no longer requiring wood - it is easy to soft lock with it
Change: minor changes in the nodes meta unlocks
Change: a few changes in the tutorial (more hints where needed)
Thank you all for your feedback! I am working on more fixes and content (new nodes), so there will be a new interesting update next week :D Have fun!
Source
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