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Steam News1 December 20241y ago

Node Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements

Hello! After a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"!

In this update2

Full notes

Full Node Farm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

10 fixes4 additions4 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Store
  • UI and audio
addedAfter a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"!
addedAfter choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)
changedIn a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!
addedMajor ChangesNew: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
changedMajor ChangesChange: storage and fridge have more capacity
fixedMajor ChangesBug: negation node didn't work correctly - fixed

Node Farm changes

addedAfter a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"!
addedAfter choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)
changedIn a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!
addedNew: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
changedChange: storage and fridge have more capacity

After a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"!

After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)

In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!

Below is the full changelog from version 1.1 to 1.2:

Major Changes

  • New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!

  • Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, resources will be taken from there if possible

  • Change: storage and fridge have more capacity

  • Change: the boss requires much more resources on high level islands

  • Bugnegation node didn't work correctly - fixed
  • Improvement: Show selected resource icons on filters/price switch node graphics

  • BugWhen moving a group - small nodes were sometimes reconnecting on nearby connections in the group - fixed

Minor Changes

  • Bugbuffs didn't buff nodes on the edge of the island nearby - fixed
  • BugSometimes pause was in an incorrect state after changing views and pressing ESC - fixed
  • Bugdish icon on boss island selection didn't show on the island icon - fixed
  • Bugprice switch incorrectly indicated that it needs 2 connections - fixed
  • Buginvisible collision boxes in the tutorial (where a shop should be) - fixed
  • Bugdragging a camera is not colliding with the UI anymore - fixed
  • Bugpressing ESC in "delete mode" didn't cancel it - fixed
  • Bug: Nori and Fish resources could also travel on the water roads - it made connection management annoying

  • Bug: Sometimes after ascending - the boss/standard island was displayed incorrectly

  • Bug: One-way road was blocking the path in specific connections - now it ignores the input direction. It looks much simpler

  • BugThe game was not paused when entering the buy island/boss view - fixed
  • Change: Only LMB can click UI buttons - it fixes a few annoying issues related to accidental clicks

  • Change: tomato is no longer requiring wood - it is easy to soft lock with it

  • Change: minor changes in the nodes meta unlocks

  • Change: a few changes in the tutorial (more hints where needed)

Thank you all for your feedback! I am working on more fixes and content (new nodes), so there will be a new interesting update next week :D Have fun!

Source

Steam News / 1 December 2024

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