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Steam News23 November 20241y ago

Node Farm - update v1.1.1 - a lot of QoL fixes!

Hello! Thank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.

In this update2

Full notes

Full Node Farm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

1 fix10 additions4 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Balance
changedThank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.1:
addedMajorNew : Block resource production if there are no available consumers waiting for it - no more waste!
addedMajorNew : Resource transport as resource icons, not dots - it is much easier now to see what is going on. The icons/dots display can be disabled/enabled in the settings.
addedMajorNew : A possibility to clear one specific resource in the chest - no need to clear all the storage if there are a few not-wanted resources.
addedMajorNew : an indication that a node is not connected - there will be a red frame around the node if it is not connected to anything and it should. I will be working on expanding this QoL feature more in upcoming patches!
addedMajorNew : a cluster of storages synchronize to send resources one after another (not all storages at once as before). It makes the resources transport more efficient :)

Node Farm changes

changedThank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.1:
addedNew : Block resource production if there are no available consumers waiting for it - no more waste!
addedNew : Resource transport as resource icons, not dots - it is much easier now to see what is going on. The icons/dots display can be disabled/enabled in the settings.
addedNew : A possibility to clear one specific resource in the chest - no need to clear all the storage if there are a few not-wanted resources.
addedNew : an indication that a node is not connected - there will be a red frame around the node if it is not connected to anything and it should. I will be working on expanding this QoL feature more in upcoming patches!

Thank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.1:

Major

  • NewBlock resource production if there are no available consumers waiting for it - no more waste!
  • NewResource transport as resource icons, not dots - it is much easier now to see what is going on. The icons/dots display can be disabled/enabled in the settings.
  • New: A possibility to clear one specific resource in the chest - no need to clear all the storage if there are a few not-wanted resources.

  • New: an indication that a node is not connected - there will be a red frame around the node if it is not connected to anything and it should. I will be working on expanding this QoL feature more in upcoming patches!

  • New: a cluster of storages synchronize to send resources one after another (not all storages at once as before). It makes the resources transport more efficient :)

  • Change: grabbing a node is faster by default and the grab speed can be configured in the settings - no more annoying waiting when playing without a keyboard!

  • Bugthe game unpauses itself when clicking on a configurable node - it is fixed now!
  • Bug: performance - multithreading was not used for path calculation - it will work faster on bigger farms now

  • New: pressing ESC in the main menu goes back to the game if it exists

Minor

  • BugThe boss can be rerolled - reroll removed on the boss island, it was useless
  • New: pressing ESC cancels "delete mode", and "show connection mode" (instead of going back to the main menu immediately)

  • New: pressing ESC cancels the warning (like the one when the player clicks "Ascend")

  • New: seed nodes connect automatically to other seed nodes

  • Change: pickled cucumber moved to the first page so the complexity on the beginning is less steep (instead of french fries that require oil)

  • Bug: performance - the game was recreating all graphics when changing views (frequent long loading time on big farms)

  • Bug: a fish food icon is displaying now

A short video:

In the next updates, I am going to work more on QoL improvements, removing soft locks and alternative economy without a money cap. After the game will be stable, I will move forward to add more interesting content :)

As always, I am very happy to hear more of your feedback and improve the game as best as possible! It is a great help!

Thanks for playing! ByerN

Source

Steam News / 23 November 2024

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