Update log
Full Nocturne update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
If you've been following Nocturne's development for any length of time, you'll know that the music is a core part of the game. Every enemy encounter is a rhythm battle and by the time you're done with the story, you'll have worked your way through 101 original tracks (if you find and defeat every enemy that is).
But I get asked all the time how it’ll work if someone wants to go back to play a specific enemy again. Will you need to play through the story again? Will you need to load an older save?
Introducing: The Arcade
How it Works
First up, the Arcade isn't a menu option. It's a physical location you can visit in Nocturne's main city, (which you'll reach early in Chapter 2). You'll literally play tracks on an old school arcade machine.
Any enemy you've already defeated in the Overworld will have its track available for you to replay as many times as you like. Your highscore is saved for every track, so there's always a reason to go back and try to beat your own record.
No content is gated by difficulty. The whole game is accessible to you no matter what difficulty you're playing on. Items, stats, and currency are consistent across all difficulties. I never want a player to feel like they chose the wrong setting, and you can always change the difficulty at any time in the menu, whether you’re playing through the story or in the Arcade. I built Nocturne to accommodate every skill level.
Every Enemy Has Three Melodies
This is a feature I don't think most players know is in the game, so I want to explain it here.
Every enemy in the game has three different versions of their track. Three Melodies, each with its own chart and slightly harder than the last (emphasis on slightly). When you first encounter an enemy, you always get Melody 1. That's the baseline. Here's how the others unlock:
Earn a C rank or better and you'll unlock Melody 2. From that point, Overworld encounters with that enemy will randomly pull from either Melody 1 or 2, so even creatures you've seen before can surprise you.
Earn an A rank or better against an enemy, and Melody 3 unlocks. It's the hardest of the three, though difficulty step ups are noticeable rather than punishing. Each Melody is a different arrangement of the same creature's theme.
You don't need to grind Overworld encounters to unlock new Melodies either. The Arcade handles all of that. If you want to get your A rank on the Firefly, you can do it in the Arcade if you prefer, and it'll unlock everywhere else in the game too; nice and simple.
One thing worth noting, is that melody unlocks are tied to your current difficulty. Unlock Melody 2 on Elite, and it'll be available on every easier difficulty automatically, but you'll still need to earn it separately on Zen if you’re wanting to progress through the difficulties. I wanted players who are working their way up in difficulty to still feel that sense of progression.
Autoplay Feature
Nocturne will also feature an Autoplay option in the Accessibility settings. You can enable Autoplay per column. So if you only want to play with two columns, whether that's because of a physical limitation or just personal preference, the other two will play all the notes automatically. Or you can turn Autoplay on for every column and just experience the story and music without any mechanical
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