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Steam News22 March 20263mo ago

Patch v0.0.181

Changes Paragon Levels are now available after reaching the cap of level 100. Heroes that reach level 100 now continue gaining XP toward Paragon levels Each Paragon level grants +5% damage, +5% initiative, and +5% vital

In this update2

Full notes

Full Nocturnal Quest: An Idle RPG Adventure update

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What changed

3 fixes4 additions1 change4 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Performance
addedChangesParagon Levels are now available after reaching the cap of level 100. Heroes that reach level 100 now continue gaining XP toward Paragon levels Each Paragon level grants +5% damage, +5% initiative, and +5% vitality Paragon level is displayed as a badge (P1, P2, etc.) on the hero portrait, headquarters roster, and transfer picker XP bar remains visible at level 100+ and turns gold for paragon progress Hover the paragon badge to see current bonuses Tavern heroes are always recruited without paragon levels
addedChangesNew cursed item: Kelifos, Shield of the Titans — auto-casts Fortify (permanent) and Guard on encounter start, grants 90% damage reduction while fortified, and increases vitality by 200%.
removedChangesSupporter Pack owners are no longer limited to 6 teams.
addedChangesAdded a stat filter to the inventory to quickly and easily filter items and gems by multiple stats.
addedChangesNew cursed item: Phos, Staff of the Light — permanent Inner Light, auto-casts Angelic Tune every second, and increases healing done by 200%.
removedChangesInner Light skill no longer targets allies who already have the buff.

Nocturnal Quest: An Idle RPG Adventure changes

addedParagon Levels are now available after reaching the cap of level 100. Heroes that reach level 100 now continue gaining XP toward Paragon levels Each Paragon level grants +5% damage, +5% initiative, and +5% vitality Paragon level is displayed as a badge (P1, P2, etc.) on the hero portrait, headquarters roster, and transfer picker XP bar remains visible at level 100+ and turns gold for paragon progress Hover the paragon badge to see current bonuses Tavern heroes are always recruited without paragon levels
addedNew cursed item: Kelifos, Shield of the Titans — auto-casts Fortify (permanent) and Guard on encounter start, grants 90% damage reduction while fortified, and increases vitality by 200%.
removedSupporter Pack owners are no longer limited to 6 teams.
addedAdded a stat filter to the inventory to quickly and easily filter items and gems by multiple stats.
addedNew cursed item: Phos, Staff of the Light — permanent Inner Light, auto-casts Angelic Tune every second, and increases healing done by 200%.

Changes

  • Paragon Levels are now available after reaching the cap of level 100.

    • Heroes that reach level 100 now continue gaining XP toward Paragon levels

    • Each Paragon level grants +5% damage, +5% initiative, and +5% vitality

    • Paragon level is displayed as a badge (P1, P2, etc.) on the hero portrait, headquarters roster, and transfer picker

    • XP bar remains visible at level 100+ and turns gold for paragon progress

    • Hover the paragon badge to see current bonuses

    • Tavern heroes are always recruited without paragon levels

  • New cursed item: Kelifos, Shield of the Titans — auto-casts Fortify (permanent) and Guard on encounter start, grants 90% damage reduction while fortified, and increases vitality by 200%.

  • Supporter Pack owners are no longer limited to 6 teams.

  • It is now possible to delete a team.

  • Added a stat filter to the inventory to quickly and easily filter items and gems by multiple stats.

  • New cursed item: Phos, Staff of the Light — permanent Inner Light, auto-casts Angelic Tune every second, and increases healing done by 200%.

  • Inner Light skill no longer targets allies who already have the buff.

  • Angelic Tune skill no longer targets full-health allies.

Fixes

  • Level achievements now correctly trigger when recruiting a high-level hero from the tavern, not only on level-up.

  • Fixed hourglass time going negative when changing timezones or adjusting system clock.

  • Minor performance improvements.

  • Divine VigilanceFixed health threshold check that caused the effect to trigger on every damage event regardless of ally health (was dividing an already-percentage health value by vitality, resulting in always near-zero)
  • Divine Vigilance: Auto-cast heals no longer contribute to the fatigue counter

Source

Steam News / 22 March 2026

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