Full notes
Full Nocturnal Quest: An Idle RPG Adventure update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
Nocturnal Quest: An Idle RPG Adventure changes
Thank you so much for all the feedback, bug reports and feature requests! I can't believe 3,000 people have played and (mostly) enjoyed the game. In the past 2 months, we have come a long way, with many micro features, QoL updates and polishing. There is a long way to go until 1.0. I would like to encourage all of you to join us on Discord and post (or DM me, @Nykta) ideas about features you enjoy, features you would like to see implemented from other idlers, and things you would like improved or removed from the game. As you may have noticed, the vast majority of feedback is implemented pretty fast!
The development team is just me and my cat Nala for now, but with the new Cosmetic DLC, I hope to hire some help to replace the AI graphics.
If you haven't already, come join us on Discord (https://discord.gg/D9Ds982cQD) to discuss builds and feature requests. I plan to continue shaping this game together with the community, until it is a top-tier idle RPG.
Roadmap:
Dozens more gem combos & item effects(more coming soon)"Cursed" items with unique item effects(more coming soon)Town-level perks to improve botanist, alchemist and blacksmith
Overall balancing improvements
More endgame mechanics
Finish the story
Also please don't forget to review the game. It is super important, as it really helps more people find it.
Thank you all for playing and for your amazing support! Keep the feedback coming! 💝
Source
Changelog.gg summarizes and formats this update. How we read updates.
