HomeGamesUpdatesPricingMethodology
Steam News19 January 20179y ago

Update 0.1.1.1

Update 0.1.1.1 is live! Devlog: https://youtu.be/PHlm4IMYCq0 Details: Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range.

Full notes

Full Nock: Hidden Arrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedMovement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting.
addedNew enemy type (Finally!) Ranged goblins give a sort of archers duel experience and give you more to think about if you're in combat with a mix of melee and ranged enemies at the same time. As always, please let me know what you think. I want to make Nock the best game I can, and your feedback helps a lot. Cheers!

Update 0.1.1.1 is live! Devlog: https://youtu.be/PHlm4IMYCq0 Details:

Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting.

Arrow tracers. Optional trajectory prediction lets you see where your arrows will go. Options are off/on/on demand. Enable in the menu if you want it.

New enemy type (Finally!) Ranged goblins give a sort of archers duel experience and give you more to think about if you're in combat with a mix of melee and ranged enemies at the same time. As always, please let me know what you think. I want to make Nock the best game I can, and your feedback helps a lot. Cheers!

Source

Steam News / 19 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.