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Steam News9 December 20169y ago

Update 0.1.0.2

Update 0.1.0.2 is here! Details: Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane.

Full notes

Full Nock: Hidden Arrow update

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What changed

0 fixes5 additions1 change1 removal
  • UI and audio
  • Gameplay
  • Performance
removedChanged default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme.
changedCampaign discoverability improvement. Once you've completed the tutorial, you'll always spawn into the level select screen facing the campaign teleporters. I'm going to completely rework the level select process (the current setup kind of sucks), but this change should help for now.
addedAdded FXAA Antialiasing (and options to disable/change quality)
addedAdded Mixed Reality support (Forward Rendering). You can enable this in the menu. Note that there are performance considerations, as forward rendering is not as efficient for large numbers of lights. Only use this if you need it. I also recommend disabling bloom when running in mixed reality mode, as it will resolve issues with arrows and decoys having weird halos when in the foreground.
addedYou can now put away a decoy without throwing it. If you release the trigger button while your hand is motionless (or moving very slowly), the decoy will just disappear instead of being dropped.
addedInitial work on a new monster (to be included in the next update).

Update 0.1.0.2 is here! Details:

  • Changed default graphics settings for improved performance. All the same options are there, but the defaults are more sane. In particular, Ambient Occlusion is very costly in VR, so it's disabled by default for all profiles except Extreme.

  • Campaign discoverability improvement. Once you've completed the tutorial, you'll always spawn into the level select screen facing the campaign teleporters. I'm going to completely rework the level select process (the current setup kind of sucks), but this change should help for now.

  • Added FXAA Antialiasing (and options to disable/change quality)

  • Added Mixed Reality support (Forward Rendering). You can enable this in the menu. Note that there are performance considerations, as forward rendering is not as efficient for large numbers of lights. Only use this if you need it. I also recommend disabling bloom when running in mixed reality mode, as it will resolve issues with arrows and decoys having weird halos when in the foreground.

  • Made bow grab/release require a trigger pull. You shouldn't accidentally put away your bow or swap hands every time you touch your face now.

  • You can now put away a decoy without throwing it. If you release the trigger button while your hand is motionless (or moving very slowly), the decoy will just disappear instead of being dropped.

  • Initial work on a new monster (to be included in the next update).

That's it for this week. Next week will be our first content update. I'm planning to add a new monster, new play mode, and maybe even a new mission. Thanks for your support everyone! You're all helping make my dreams come true.

Source

Steam News / 9 December 2016

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