Repeated intro
What changed
0 fixes0 additions1 change0 removals
changedChanges: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance
Nobody Sleeps Tonight changes
changedChanges: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance
Another quick update:
Changes: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance
Cheers!