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Steam News17 March 20242y ago

Update #0002

Hello Another quick update: Changes: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long ran

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Full Nobody Sleeps Tonight update

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Repeated intro

Hello

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedChanges: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance

Nobody Sleeps Tonight changes

changedChanges: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance

Another quick update:

Changes: -Some Optimization improvements -Improved optimization on the main menu (main menu was lagging) -Improved visual fog, made it more dense also so you cannot spot enemies from long range and see as far into the distance -Lockpicked doors will now remove completely to prevent them sometimes getting stuck or obstructing other paths -Different weapons have different durability changes, i.e branches will not last as long as a shovel -Fixed a bug where settings sometimes reset -Improved the clouds with dynamic skybox -Fixed a bug where whether or not you saved your friend would not load between data -Improved grass draw distance without cost to performance

Cheers!

Source

Steam News / 17 March 2024

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