Repeated intro
What changed
1 fix0 additions0 changes0 removals
fixedChangelog: -Adjusted and rebalancing of enemy stamina and speed -better pathfinding for enemies -increased item spawn rates (more items) -slight changes and improvements to inventory GUI -Adjusted distance at which distant lights such as campfires etc can be seen -Fixed a big bug where sometimes active online games were not appearing in online lobbies (or only one at a time) -Fixed a bug where empty online games (one that all players leave) can still be shown in the lobby -Fixed a lobby bug preventing you from joining some games with the error message it is full -Fixed a bug where the lobby rooms are not updating in real time, for example, you see a room in the lobby and if a new player joins it the current players in that room would not update for you unless you left and manually refreshed -Slight GUI changes to multiplayer layout -Fixed a bug where player UI sometimes disappears when unpausing
Nobody Sleeps Tonight changes
fixedChangelog: -Adjusted and rebalancing of enemy stamina and speed -better pathfinding for enemies -increased item spawn rates (more items) -slight changes and improvements to inventory GUI -Adjusted distance at which distant lights such as campfires etc can be seen -Fixed a big bug where sometimes active online games were not appearing in online lobbies (or only one at a time) -Fixed a bug where empty online games (one that all players leave) can still be shown in the lobby -Fixed a lobby bug preventing you from joining some games with the error message it is full -Fixed a bug where the lobby rooms are not updating in real time, for example, you see a room in the lobby and if a new player joins it the current players in that room would not update for you unless you left and manually refreshed -Slight GUI changes to multiplayer layout -Fixed a bug where player UI sometimes disappears when unpausing
We have released update number five, patching more bugs.
Changelog: -Adjusted and rebalancing of enemy stamina and speed -better pathfinding for enemies -increased item spawn rates (more items) -slight changes and improvements to inventory GUI -Adjusted distance at which distant lights such as campfires etc can be seen -Fixed a big bug where sometimes active online games were not appearing in online lobbies (or only one at a time) -Fixed a bug where empty online games (one that all players leave) can still be shown in the lobby -Fixed a lobby bug preventing you from joining some games with the error message it is full -Fixed a bug where the lobby rooms are not updating in real time, for example, you see a room in the lobby and if a new player joins it the current players in that room would not update for you unless you left and manually refreshed -Slight GUI changes to multiplayer layout -Fixed a bug where player UI sometimes disappears when unpausing
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