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Steam News1 December 20232y ago

Noble's Life: Kingdom Reborn - Playtest 1.02.8e [Hotfix]

Dear nobles, Playtest 1.0.2.8d version of the Noble's Life: Kingdom Reborn alpha has been released! # Audience Improved character collisions during the audience in the third month (M3).

Full notes

Full Noble's Life: Kingdom Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions7 changes4 removals
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
  • Workshop
changedImproved character collisions during the audience in the third month (M3). This should potentially reduce this problem with characters walking into each other and blocking each other and audiences.
changedImproved camera movement in third month (M3) dialogues,
fixedPriest Simon should correctly return to the audience when the player so decides. Unfortunately, there may still be bugs in his return dialogue, which will be fixed in the next patch.
removedGuiscard should no longer try unsuccessfully to enter the audience room through the locked door. We force the door to open first.
changedHiding redundant choices (e.g. Guiscard at the beginning of M2 and the two options with the map question).
changed# Map

Noble's Life: Kingdom Reborn changes

changedImproved character collisions during the audience in the third month (M3). This should potentially reduce this problem with characters walking into each other and blocking each other and audiences.
changedImproved camera movement in third month (M3) dialogues,
fixedPriest Simon should correctly return to the audience when the player so decides. Unfortunately, there may still be bugs in his return dialogue, which will be fixed in the next patch.
removedGuiscard should no longer try unsuccessfully to enter the audience room through the locked door. We force the door to open first.
changedHiding redundant choices (e.g. Guiscard at the beginning of M2 and the two options with the map question).

Dear nobles,

Playtest 1.0.2.8d version of the Noble's Life: Kingdom Reborn alpha has been released!

# Audience

  • Improved character collisions during the audience in the third month (M3). This should potentially reduce this problem with characters walking into each other and blocking each other and audiences.

  • Improved camera movement in third month (M3) dialogues,

  • The peasant woman from the looted village, Guillemette, from M2 should appear in M3 if the player commanded her to do so.

  • In the conversation with merchant Jaques, options to give him grain when we don't have any should not appear (the lord is not going to go into debt).

  • Priest Simon should correctly return to the audience when the player so decides. Unfortunately, there may still be bugs in his return dialogue, which will be fixed in the next patch.

# City

  • Peasant Pierre and the refugees associated with him should correctly respond to the choices the player made in the first month's audience (M1).

  • Consul's son Jehan should correctly respond to the choices the player made in first month audience (M1).

  • Minor corrections to the dialogues of the background townsfolk.

# Castle

  • Guiscard should no longer try unsuccessfully to enter the audience room through the locked door. We force the door to open first.

  • Hiding redundant choices (e.g. Guiscard at the beginning of M2 and the two options with the map question).

# Map

  • The levitating lord's hands will no longer remain level when the player exits map mode.

# Graphics

  • Improved collision, which will allow enable player to enter the warehouse.

# Audio

  • The hammer sound has disappeared from M1. In fact, the hammer sounds have been removed from the entire game. They will return in the next patch, but only to places where they actually should be, e.g. to workers rebuilding the inn.

# Other

  • Talking to Roland's sergeant in the courtyard in M2 will no longer overwrite the player's decision from M1.

  • Minor corrections of typos and graphics.

Known major bugs we are working on:

  • The blocking of the third audience, and in the first place problems with Father Simon when he is sent away to return later. Further problems with merchant Jaques and peasant Jacob returning during the third audience.

  • Dialogues in the city that don't work, including the lack of character response to our decisions from the first audience.

Source

Steam News / 1 December 2023

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