Full notes
Full No Way Up update
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What changed
- Gameplay
- UI and audio
- Fixes
No Way Up changes
This week is my birthday, and I want to celebrate with all of you by giving you 50% off the game and masses of improvements. Including (but not limited to):
Revised levels - Almost half of the existing levels have had the difficulty hiked up and many puzzles made much more interesting.
Sound - I've devised an entirely new audio system to keep everything consistent.
Equalisation - Volume levels have been severely stomped down and normalised.
Background music - As requested, more dark, sinister ambience...
Lighting - The 'black wall' issue should be resolved.
Dialogue - The story has been almost entirely rewritten to be less wacky.
Menu Navigation - Page left/right buttons added to the main menu.
Optimisation - Lots of minor fixes and quality of life improvements.
2 new achievements!
Dancing... Just to take the edge off.
Minor update - v1.0.2:
Dialogue Skip - Story dialogue is now always on by default when replaying levels, but it can also be toggled on/off in the Options menu.
Thank you all so much for all the feedback since release. Every single word has been taken on board, and I think this update has it all covered - plus much more! Now the game is all nice and polished, time to start work on Part 2...
Thanks for playing! Don't forget to follow JellieBox at: https://www.facebook.com/JellieBoxGames
Source
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