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Steam News17 November 20257mo ago

Update 1.0.5

No Time For Pants – Main Branch Stability Update Hey N.O.R.M.s This update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around th

In this update8

Full notes

Full No Time For Pants update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions9 changes2 removals
  • Performance
  • Compatibility
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
changedNo Time For Pants – Main Branch Stability UpdateHey N.O.R.M.s
changedNo Time For Pants – Main Branch Stability UpdateThis update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around the scrap system and core gameplay mechanics. Thank you to everyone who helped test and report bugs. Constructive feedback helps me make the game better and is always welcome.
addedScrap System Stability ImprovementsThere was a bug preventing the UI from updating unlocked blue prints on New Games. This bug has been squashed.
changedScrap System Stability ImprovementsReworked scrap payout logic to eliminate cases where scrap totals wouldn’t increase even though items were destroyed.
addedScrap System Stability ImprovementsAdded lightweight diagnostics to catch any remaining edge cases.
addedScrap System Stability ImprovementsAdded logs to the UI for scrapping

No Time For Pants changes

changedHey N.O.R.M.s
changedThis update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around the scrap system and core gameplay mechanics. Thank you to everyone who helped test and report bugs. Constructive feedback helps me make the game better and is always welcome.
addedThere was a bug preventing the UI from updating unlocked blue prints on New Games. This bug has been squashed.
changedReworked scrap payout logic to eliminate cases where scrap totals wouldn’t increase even though items were destroyed.
addedAdded lightweight diagnostics to catch any remaining edge cases.

No Time For Pants – Main Branch Stability Update

Hey N.O.R.M.s

This update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around the scrap system and core gameplay mechanics. Thank you to everyone who helped test and report bugs. Constructive feedback helps me make the game better and is always welcome.

Scrap System Stability Improvements

  • There was a bug preventing the UI from updating unlocked blue prints on New Games. This bug has been squashed.

  • Reworked scrap payout logic to eliminate cases where scrap totals wouldn’t increase even though items were destroyed.

  • Added lightweight diagnostics to catch any remaining edge cases.

  • Added logs to the UI for scrapping

If you run into an issue, please let me know.

Loot & Drop System Stability

  • Loot DropsImproved spawning logic to reduce loot falling through the floor or landing inside geometry.
  • Ammo CratesRemoved low-value single-bullet rolls and adjusted tables so drops are cleaner and more meaningful. This eliminates the FPS micro-stutters when looting ammo crates.

Player Behavior

  • Fixed bug that caused Player to get stuck in a squat animation loop.

  • Interaction system updated so players can perform only one action at a time. This prevents overlapping actions (e.g., looting multiple containers, reloading while searching) and resolves several arm-related animation glitches.

  • Added falling animation and reworked Jump logic

Known Issue: A few doors may still trigger a fall animation when you teleport - Hotfix incoming.

Gameplay

  • Added some more loot at the start, mainly batteries and ammo

  • Reduced price of batteries in the store

  • Increased Power Belt Mk 1 drop from large enemy in the Lobby - this is intended to alleviate power management in the early/mid game and push players to experiment with implants earlier.

Enemy Behavior Adjustments

  • Reworked ankle biter enemy behavior. Improved its ground detection and spawning. They should no longer be able to get into the walls.

  • Ankle Biter heads can now be shot from underneath.

  • Early-game (Medical Alert 0) spawn counts slightly reduced to smooth out difficulty for new players.

  • Gun-wielding enemies now engage from slightly shorter distances for fairer encounters.

UI & Snap Point Improvements

  • Improved item hover tool tips. Hovering over a weapon will show the correct item details. Hovering over attachment points will show info for equipped attachments

Known Issue: Top-bar weapon UI snap points are still bugged with the hover tool tip. I have to figure that out, hotfix coming soon.

Known Issues

I am aware of a rare bug where player's are losing their implants. Implants are supposed to persist across your entire save game and should only reset when you start a New Game. I identified a potential edge case and patched it out, but I am not 100% confident its been resolved. If respawn after a death and your implants are missing (If you are interested in helping out) locate this folder: C:\\Users\\ \\AppData\\LocalLow\\PixelPushInc\\NoTimeForPants and send me the player logs via the discord or pixelpushinc@gmail.com

I am also aware of an additional seemingly random and rare bug where a loaded weapon does not fire. I have added diagnostics around this bug, if you run into this issue and feel like helping, locate this folder: C:\\Users\\ \\AppData\\LocalLow\\PixelPushInc\\NoTimeForPants and send me the player logs via the discord or pixelpushinc@gmail.com

If You’re Enjoying the Game

Leaving a review on Steam is truly the most impactful way to support No Time For Pants at this point. And if you’d like to hang out, ask questions, or report bugs:

Discord:

https://discord.gg/hfJyheQwx7

Thank you!

Source

Steam News / 17 November 2025

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