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Steam News16 December 20256mo ago

Playtest Update | V0.4.1 Safe House Update

Thank you for your patience, dear U.R.C. agents. It's been several months since our last update. We've been tirelessly working to finalize the last cornerstone of our basic systems— the safe house system.

In this update13

Full notes

Full No Such Place update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions29 changes3 removals
  • Balance
  • Maps
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedWe've received a lot of feedback like, "When will you expand our storage capacity?" or "I'm running out of storage space." While we boosted storage space through the previous updates, these were just temporary fixes until the safe house system was ready. With the framework now in place, you can finally start building the infrastructure within your safe house. Rest assured, our commitment to enhancing gameplay remains steadfast.
addedAs the game evolves, you may notice that some transitional items introduced in the early stage of development have been replaced and refined. The safe house now features a Research Table for developing and upgrading various facilities.
addedIn addition, thanks to the diligent efforts of Crit Team's new recruits, map environments have been enriched and expanded, offering a more immersive experience. In response, all mission lines have also been broadened to match these upgrades.
added1. Safe House UpdatesWe've also introduced the following changes to the safe house:
added1. Safe House UpdatesThe Logistics Boost buff will no longer be available in the safe house, meaning that players can no longer passively replenish satiety or health over time in the safe house. Instead, the replenishment effect is now provided by two buffs named Satiated and Revitalized, which can be obtained from the Cooking Station and Medical Station respectively.
changed1. Safe House UpdatesIn new saves, the initial safe house no longer provides Revertor or Basic Workbench, and the number of the big U.R.C. Storage Boxes has been reduced from 3 to 1. These changes do not affect existing saves.
Storage Boxes31Storage Boxes decreased, nerfAD Pioneer Machete – quick hit damage:5580AD Pioneer Machete – quick hit damage: increased, buffAD Pioneer Machete – power hit damage:170210AD Pioneer Machete – power hit damage: increased, buffWLF M Solostrike Trench Knife – quick hit damage:3555WLF M Solostrike Trench Knife – quick hit damage: increased, buff

No Such Place changes

changedWe've received a lot of feedback like, "When will you expand our storage capacity?" or "I'm running out of storage space." While we boosted storage space through the previous updates, these were just temporary fixes until the safe house system was ready. With the framework now in place, you can finally start building the infrastructure within your safe house. Rest assured, our commitment to enhancing gameplay remains steadfast.
addedAs the game evolves, you may notice that some transitional items introduced in the early stage of development have been replaced and refined. The safe house now features a Research Table for developing and upgrading various facilities.
addedIn addition, thanks to the diligent efforts of Crit Team's new recruits, map environments have been enriched and expanded, offering a more immersive experience. In response, all mission lines have also been broadened to match these upgrades.
addedWe've also introduced the following changes to the safe house:
addedThe Logistics Boost buff will no longer be available in the safe house, meaning that players can no longer passively replenish satiety or health over time in the safe house. Instead, the replenishment effect is now provided by two buffs named Satiated and Revitalized, which can be obtained from the Cooking Station and Medical Station respectively.

Thank you for your patience, dear U.R.C. agents. It's been several months since our last update. We've been tirelessly working to finalize the last cornerstone of our basic systems— the safe house system.

We've received a lot of feedback like, "When will you expand our storage capacity?" or "I'm running out of storage space." While we boosted storage space through the previous updates, these were just temporary fixes until the safe house system was ready. With the framework now in place, you can finally start building the infrastructure within your safe house. Rest assured, our commitment to enhancing gameplay remains steadfast.

As the game evolves, you may notice that some transitional items introduced in the early stage of development have been replaced and refined. The safe house now features a Research Table for developing and upgrading various facilities.

In addition, thanks to the diligent efforts of Crit Team's new recruits, map environments have been enriched and expanded, offering a more immersive experience. In response, all mission lines have also been broadened to match these upgrades.

Last but not least, we encourage all agents to join our communication channels to share insights and strategies with fellow players.

Join our Discord: https://discord.com/invite/KwbWtZpqPa

For further details on the update, please refer to the information below. Your unwavering support is truly appreciated. We are dedicated to refining the game further, and we can't wait to bring the Early Access version to you very soon.

>>New Features

1. Safe House Updates

Now you can finally customize your safe house by constructing, moving, and storing facilities to aid your explorations.

We've also introduced the following changes to the safe house:

The Logistics Boost buff will no longer be available in the safe house, meaning that players can no longer passively replenish satiety or health over time in the safe house. Instead, the replenishment effect is now provided by two buffs named Satiated and Revitalized, which can be obtained from the Cooking Station and Medical Station respectively.

In new saves, the initial safe house no longer provides Revertor or Basic Workbench, and the number of the big U.R.C. Storage Boxes has been reduced from 3 to 1. These changes do not affect existing saves.

2. Research Table Added

The Research Table now provides a new tech-driven progression path for unlocking items. With blueprints, research devices, and materials in hand, you can develop items directly at the Research Table.

3. New Items Added

We've introduced a range of new items and weapons, alongside new blueprints for items and facilities.

4. Map Expansion

We've expanded the map of the [Origin-00] area and enriched its ecological environment. Our team will continue refining this map, and we hope you'll enjoy the ongoing updates.

Steam post imageSteam post image

5. Mission Line Optimization & Expansion

We've revamped the early-game mission lines and added over 30 new missions. These missions are crafted to seamlessly blend with map exploration, helping players familiarize themselves with the in-game environments.

Steam post image *Kind Reminder: To ensure compatibility with the new version, all missions in existing save files will be reset.

>>Modifications & Optimizations

1. Tutorial Level Optimization

We've fine-tuned the tutorial level to provide a smoother introduction to the game.

2. Visual Effect Optimization

  1. We've enhanced the see-through wall effects.

  2. Equipment now aligns horizontally in the inventory and hotbar according to its aspect ratio for a tidier layout.

3)Now, in the backpack UI interface, you can use consumables (food, medicine) through the right button menu.

4)In the settings, game frame rate adjustment and VSync options have been added.

3. Map Updates:

  1. We've revamped numerous elements in the [Origin-00] area at time point 1961.

*Please note that the map is still in development and will undergo further refinement.

  1. Foggy weather has been removed from the Military Outpost.

  2. Foggy weather now occurs within the Laboratory.

*With this adjustment, Fogman will now spawn in the Laboratory instead of the Military Outpost.

  1. Black market vendors in the Forest, Laboratory, and Barracks have relocated to safer areas.

5)The back door of the Lima Lake supermarket is no longer accessible. To enter the supermarket, you will now need the key to the main gate.

4. Item Modifications:

We've restructured in-game materials to better align with the game's style, and this leads to various changes in items.

  1. The following items will no longer drop in the game:

Wood Splinter, Broken Glass, Scrap Iron, Scrap Copper, Powder Keg, Rare Metal Scrap, Iron Ingot, Steel, Copper Ingot, Screw, Nut, Rare Metal, Ordinary Wood, Gunpowder, and Pipe.

  1. The following workbench blueprints have been removed:

Metal Sort, Scrap Recast, Iron Ingot Smelt, Classic Steelcraft, Copper Ingot Forge, Rare Metal Forge, Glass Remelt, Screw, Nut, Residual Gunpowder Collect, Bearberry Tea, Redscale Shroom Soup, Supplementary Meal Pack, Frag Grenade, 9mm Ammo, .22mm Ammo, 5.56mm Ammo, 7.62mm Ammo, 12ga Shotgun Shells, 6.5mm Ammo, and .338 Ammo.

*Certain blueprints can now only be unlocked through specific methods.

  1. Healing amounts for the following items have been adjusted:

Bandage: 25 → 50

Medical Kit: 80 → 160

Quick Hemostatic Band: 55 → 30

  1. The weights of the following items have been adjusted to improve realism:

Pioneer Machete: 1500 → 1200

WLF M Solostrike Trench Knife: 710 → 700

RS Scout Dagger: 760 → 800

Naginata: 5000 → 3500

Sledgehammer: 6000 → 4500

Cleaver: 1000 → 800

Hatchet: 2000 → 1800

Rusty Pipe: 3000 → 2000

Crowbar: 3600 → 2800

Ice Axe: 2400 → 2200

Fire Axe: 8000 → 3500

Pipe Wrench: 3000 → 2500

Highlander's Axe: 2600 → 2400

Hardened Chitin Dagger: 960 → 800

Fishbone Sickle: 5000 → 1200

9mm Ammo: 12 → 10

5.56mm Ammo: 12 → 13

7.62mm Ammo: 16 → 17

6.5mm Ammo: 8 → 11

.338 Ammo: 17 → 22

Biomass: 25 → 10

Pure Biomass: 25 → 10

Pristine Biomass: 25 → 10

Frag Grenade: 1 → 400

Molotov Cocktail: 1 → 1200

Buck Skull: 1 → 1200

Capacitor: 500 → 70

Spark Plug: 40 → 50

  • Most firearms now incur reduced movement speed penalties.

5)

Buying and selling prices for RS Elite 77 and its attachments have been raised.

Buying and selling prices for RS M1891 and its attachments have been lowered.

Buying and selling prices for Buck Skull have been raised.

6)

AD Pioneer Machete – quick hit damage: 55 → 80

AD Pioneer Machete – power hit damage: 170 → 210

AD Pioneer Machete – quick hit speed: 1.2 → 2.5

AD Pioneer Machete – power hit speed: 1 → 1.2

WLF M Solostrike Trench Knife – quick hit damage: 35 → 55

WLF M Solostrike Trench Knife – power hit damage: 120 → 160

WLF M Solostrike Trench Knife – quick hit speed: 3 → 3.5

WLF M Solostrike Trench Knife – power speed: 1 → 1.2

RS Scout Dagger – quick hit damage: 35 → 65

RS Scout Dagger – power hit damage: 120 → 185

RS Scout Dagger – quick hit speed: 3 → 3.2

RS Scout Dagger – power hit speed: 1 → 1.1

Naginata – quick hit damage: 55 → 75

Naginata – power hit damage: 135 → 215

Wool Overcoat defense: 3 → 2

  1. All bullets now occupy a 1x1 inventory space, with stack sizes adjusted for a more realistic style.

>>Bug Fixes

Fixed an issue where discarded items might pass through walls.

Fixed screen flickering issues caused by hardware incompatibility.

Fixed an issue where item icons were misaligned in mission requirement prompts.

Fixed text overflow issues at maximum font size.

Fixed incorrect firearm attack animations in certain circumstances.

Fixed an issue where auto-reloading was delayed when drawing out a firearm for the first time.

Fixed an issue where the player had to hold the interaction button to maintain UI display on smart door locks.

Fixed an issue where the player might not be able to pick up items when items in their backpacks were fully stacked.

Fixed incorrect magazine capacity for certain firearms.

Fixed various other known issues.

>>Conclusion

We extend our sincere thanks to all agents for your steadfast support. Currently, we are continually refining all aspects of U.R.C. and are committed to releasing the Early Access version. Your support is invaluable to us.

Lastly, here is our official Discord server once again. We welcome all agents to join us there.

Join our Discord: https://discord.com/invite/KwbWtZpqPa

Source

Steam News / 16 December 2025

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