Full notes
Full No Pineapple Left Behind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
BUG FIXES
Odd issues if two teachers zap at the same time
Cannot toggle sandbox modes
Fruitbol players are often KO'd when they shouldn't be
Lots of UI glitches in Level 8 Fruitbol
KO'd Fruitbol players can still run
Fruitbol time limit does not work
Pathfinding errors for Fruitbol players that fall off the edge of the map
Level 8 union bar does not always update correctly
Child and Pineapple panels remain open after respective morphs
Daily Report Panel shows all failed parent phone calls from all days
Missing notification when teacher tries to zap a laser but has no energy
Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
Vice Principal tries to auto-hack children that are not yet in school
Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
Child panel traits do not always update properly
Can select human-David post-morph via the notification
NullReferenceException when child does not have a quest and child panel needs to display text
Various errors in dating calculations
Parent Phone Calls are generated incorrectly after first day
UI / UX
Added notifications for changes in union strength in Level 8
Removed "Misc." category from budget reports and divided it into sub-categories
Clicking on school agent notifications sets camera to track them
BALANCE
Level 8 starting budget: $17K (was $10K)
Level 4 starting budget: $17K (was $20K)
Fruitbol AI improvements
Grade variants (e.g. A+ and A-) have different money bonuses
Lowered the baseline aptitudes of all students
Source
Changelog.gg summarizes and formats this update. How we read updates.
