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NO MORE WORK FOR ITO DEMO IS OUT!!!
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As The Writer... This is a huge milestone in my life. This is the very first game I’ve ever made. I’ve always played games and had fun with them, and basically only fantasized about making one myself… but I never had the courage or self-confidence to actually do it.
Until now!
“ITO was born out of a lot of anxiety and frustration.”
I think you can feel that in the demo and in the first chapter overall… Not that the game is literally my life or anything like that... But being honest here for my devlog bros... maybe I’m still a little bitter about my last job!!! Hehehe.
So yeah, I wrote this concept to express a simple but heavy feeling: being stuck in a place and living a life that doesn’t make sense. At the same time, you can’t ignore the signs that you don’t belong there, that something about it all is wrong, and that people deserve better. Even if it feels childish or a bit petty at times, it’s sincere.
OK! Apart from this semi-autobiographical nonsense, development on this project was great. I think it was fantastic considering that I was learning the engine and writing my first ever game at the same time. I thought about the concept, started writing, The Artist started drawing and making her magic, and three months later the demo was out. We crunched this thing out in a wild sprint, man. But I think the effort paid off.
To be honest, at first the idea wasn’t to go full-on horror. But once we playtested the game, it became clear people wanted to be… scared. So we turned that dial way up. Especially in Chapter 1 — which you, reading this, will hopefully play and support.
Now let’s talk about the ART of this project. (A LOT OF SACRIFICES WERE MADE HERE):
“My wrist hurts, if you are a wrist doctor please help.”
Hello everyone, I am The Artist of No More Work for Ito!
I love this game, and to be honest I love the characters, especially Mia. She was the first character I drew from the beginning, and I think also the first ever sprite of the game that I rendered. I hope you guys like her too!.... Even though April is all cool and powerful, so I understand her appeal too hehehe.
Since I already had some bad tendinitis from art school, most of my art here was drawn ON A TRACKPAD, using my LEFT HAND….
Three months later and now it’s left hand tendinitis hehehe. TºT
I thought it would be impossible to draw with my left hand on a trackpad, but it’s actually not that hard. Also, it helps that pixels are not “gestural” at all. Plus I also used to draw on a trackpad when having a Wacom was just a distant expensive dream (like it is for every third worlder unfortunately).
Still, I am going strong and resting a lot to get better! And the effort was worth it!!
I am really proud of the game, I feel that I really gave my best and I really like the visuals. I am so happy that people are complimenting the art too, thanks everyone!
Would you guys like it if I made an “artbook” of the game eventually?
I mean first the game has to come out and be somewhat successful, but still, most concepts were drawn on paper and the drawings are not that fancy, but I think they are cute. I will share here a little sketch of Mia!
I think that’s it, thanks to everyone that played the demo and wishlisted the game. It really means everything to us since it’s our dream to be developing this game. Also, we are working very hard to make the translations of the demo, so those should come out soon.
SO YEAH… This project was both painful and fun to make.
We hope you enjoy our little brand of horror, and that you’ll look forward to the many surprises ahead.
Transmission complete,
Poética Software HQ
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