Full notes
Full No Gods of Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
No Gods of Men changes
Here are the updates for June!
Cafeterias
Disciples need to eat! You'll already have gardens to harvest raw produce from but you need a cafeteria to cook this raw food and serve it to your disciples. Meal Time occurs regularly, a bell will toll, and all the disciples will go to their nearest cafeteria to eat. If you do not have enough food to serve, disciples will go hungry and eventually leave or perish.
Bathrooms
Disciples now need to use the bathroom back at your citadel. If you do not build a bathroom for them, they will soil themselves and eventually leave.
New Upgrades
The player now has several new upgrade options when they level up in battle. I plan to implement many many more over the coming months.
Randomized Map Layouts
Now when the player enters a godly realm, the layout will be random. This will help spice gameplay up and allow for my dynamic enemy and treasure placements.
Combat “Juice”
I’ve added a bit more juiciness to the combat by re-animating the collision animations as well as incorporating camera jiggles where appropriate.
Sound Design
No Gods of Men finally has sound effects and music!
Onward & upward,
Bobby @ Long Tooth Llama
Source
Changelog.gg summarizes and formats this update. How we read updates.
