Full notes
Full No Gods of Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
No Gods of Men changes
April was very productive! See below for all the progress during April:
Introduced “Floor Perks”
When the player adds a new floor to their citadel a randomized “perk” will generate for that floor. These perks will incentivize different placements for rooms; for instance, if the player places a bedroom next to the elevator, that bedroom does not need to be cleaned. Or if a garden room is placed next to other resource rooms, it produces 10% more food. Steam post image
Added lost disciples in the realms of gods
As the player battles through hordes of enemies in the realms of gods, they will randomly encounter lost disciples. If they survive long enough within a close enough proximity, these lost disciples will come back to your citadel with you.
New research system at the citadel
The player can now build a library that allows you to hire a researcher. Researchers will study in your library to accrue “research points” over time. These research points can be spent on persistent upgrades to your character like increasing maximum health or increasing attack speed.
New enemy in the Blighted Realm
A new enemy has been added to the blighted realm. This enemy is a collection of discarded acolyte skulls melded together in fungal overgrowth. Be wary of the blighted orbs they shoot, despite their slow movement, they will continue to track you throughout the realm until you destroy them.
Redesigned room building icons for legibility
The room building icons in the citadel felt a bit too small and illegible on smaller screen sizes. This has been updated so that they are both bigger and have more relevant information presented when they are selected.
Onward & upward!
Bobby @ Long Tooth Llama
Source
Changelog.gg summarizes and formats this update. How we read updates.
