Nitrogen Narcosis Is Released and Version EA 0.1.071b Is Live!!
Hello everyone, Sedwity from Congo here. Today we are releasing Nitrogen Narcosis into the Early Access Stage!
Full notes
Full Nitrogen Narcosis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, Sedwity from Congo here. Today we are releasing Nitrogen Narcosis into the Early Access Stage!
What changed
1 fix1 addition2 changes0 removals
Maps
UI and audio
Server
changedHello everyone, Sedwity from Congo here. Today we are releasing Nitrogen Narcosis into the Early Access Stage!
addedAdded - HUD Element to show how much you smell, Added - Player Damage and Death sound effects,
fixedFixed - Water in Selling Harbor is now interactable, Fixed - Spectating not respecting Underwater audio effects, Fixed - Gap in airlock sub door, Fixed - Some entities "Touch Sensor" not being appropriately sized, Fixed - Sharks not triggering Automatic Doors
changedChanged - Airlock door interactions will now inform player when they aren't usable. Changed - "Deep Shelf" map so there are more ways from the secondary exit back to the sub, Changed - Interactions will no longer show use key bind if they aren't usable at the time, Changed - Position Syncing from server to client to have less interpolation, (this will make entity positions on clients more accurate but less smooth for higher ping players) Changed - Math that adds smell to player based on damage to be more balanced with the total smell and more punishing with the total time the smell last, Changed - Captain voice over is now a new Voice Actor.
Nitrogen Narcosis changes
changedHello everyone, Sedwity from Congo here. Today we are releasing Nitrogen Narcosis into the Early Access Stage!
addedAdded - HUD Element to show how much you smell, Added - Player Damage and Death sound effects,
fixedFixed - Water in Selling Harbor is now interactable, Fixed - Spectating not respecting Underwater audio effects, Fixed - Gap in airlock sub door, Fixed - Some entities "Touch Sensor" not being appropriately sized, Fixed - Sharks not triggering Automatic Doors
changedChanged - Airlock door interactions will now inform player when they aren't usable. Changed - "Deep Shelf" map so there are more ways from the secondary exit back to the sub, Changed - Interactions will no longer show use key bind if they aren't usable at the time, Changed - Position Syncing from server to client to have less interpolation, (this will make entity positions on clients more accurate but less smooth for higher ping players) Changed - Math that adds smell to player based on damage to be more balanced with the total smell and more punishing with the total time the smell last, Changed - Captain voice over is now a new Voice Actor.
For the first 7 Days of the games release it will be 40% off so be sure to pick it up early and start collecting some loot!
Included below are the patch notes for Version EA 0.1.071b as well as the links to our Discord, Roadmap, Subreddit, and YouTube!
Added - HUD Element to show how much you smell, Added - Player Damage and Death sound effects,
Fixed - Water in Selling Harbor is now interactable, Fixed - Spectating not respecting Underwater audio effects, Fixed - Gap in airlock sub door, Fixed - Some entities "Touch Sensor" not being appropriately sized, Fixed - Sharks not triggering Automatic Doors
Changed - Airlock door interactions will now inform player when they aren't usable. Changed - "Deep Shelf" map so there are more ways from the secondary exit back to the sub, Changed - Interactions will no longer show use key bind if they aren't usable at the time, Changed - Position Syncing from server to client to have less interpolation, (this will make entity positions on clients more accurate but less smooth for higher ping players) Changed - Math that adds smell to player based on damage to be more balanced with the total smell and more punishing with the total time the smell last, Changed - Captain voice over is now a new Voice Actor.