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Steam News14 August 20196y ago

Ninja Legends Boss Balance Updates + PAX Announcement

Ninja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game.

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Full Ninja Legends update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedNinja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game. As a studio, we are now splitting our time between building new features for Ninja Legends and reacting to feedback from our players. We wanted to let you know that we’ve read every piece of feedback that we can find on Reddit, in the reviews, and in our Discord. Yesterday, we released an update to address a couple issues we’ve seen. The first change is to adjust how level 9 plays (Bamboo Forest Clearing). There are a lot of mechanics introduced in this boss fight and we have improved how they work with the goal of making it more understandable. In addition, our resident Ninja Coach has put together a video to talk over how it’s done: https://www.youtube.com/watch?v=9xH3hsGO_Po Second, the level 12 - Shadowy Showdown boss fight is too long, with that level being nearly a minute and a half longer for people to complete than the other levels. We’ve tweaked the pacing of the fight to pull it more in line with the other levels. We’d also like to announce that we have been selected for the Indie Mega Booth at PAX West from Aug 30 - Sept 2. Come by and say hi if you are going to be there!
changedAs mentioned before, in addition to tweaks and bug fixes, we are aiming at a significant content update announcement soon, so stay tuned! As always, please share your thoughts and feedback!

Ninja Legends changes

addedNinja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game. As a studio, we are now splitting our time between building new features for Ninja Legends and reacting to feedback from our players. We wanted to let you know that we’ve read every piece of feedback that we can find on Reddit, in the reviews, and in our Discord. Yesterday, we released an update to address a couple issues we’ve seen. The first change is to adjust how level 9 plays (Bamboo Forest Clearing). There are a lot of mechanics introduced in this boss fight and we have improved how they work with the goal of making it more understandable. In addition, our resident Ninja Coach has put together a video to talk over how it’s done: https://www.youtube.com/watch?v=9xH3hsGO_Po Second, the level 12 - Shadowy Showdown boss fight is too long, with that level being nearly a minute and a half longer for people to complete than the other levels. We’ve tweaked the pacing of the fight to pull it more in line with the other levels. We’d also like to announce that we have been selected for the Indie Mega Booth at PAX West from Aug 30 - Sept 2. Come by and say hi if you are going to be there!
changedAs mentioned before, in addition to tweaks and bug fixes, we are aiming at a significant content update announcement soon, so stay tuned! As always, please share your thoughts and feedback!

Ninja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game. As a studio, we are now splitting our time between building new features for Ninja Legends and reacting to feedback from our players. We wanted to let you know that we’ve read every piece of feedback that we can find on Reddit, in the reviews, and in our Discord. Yesterday, we released an update to address a couple issues we’ve seen. The first change is to adjust how level 9 plays (Bamboo Forest Clearing). There are a lot of mechanics introduced in this boss fight and we have improved how they work with the goal of making it more understandable. In addition, our resident Ninja Coach has put together a video to talk over how it’s done: https://www.youtube.com/watch?v=9xH3hsGO_Po Second, the level 12 - Shadowy Showdown boss fight is too long, with that level being nearly a minute and a half longer for people to complete than the other levels. We’ve tweaked the pacing of the fight to pull it more in line with the other levels. We’d also like to announce that we have been selected for the Indie Mega Booth at PAX West from Aug 30 - Sept 2. Come by and say hi if you are going to be there!

As mentioned before, in addition to tweaks and bug fixes, we are aiming at a significant content update announcement soon, so stay tuned! As always, please share your thoughts and feedback!

Source

Steam News / 14 August 2019

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