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Steam News20 July 20196y ago

Ninja Update: Improvements to assist 360 degree play!

Better experience for managing 360 attacks We heard from the community about some issues with 360 play, and we agreed that we needed to improve it. Let us know what you think of this change.

Full notes

Full Ninja Legends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedBetter experience for managing 360 attacksThe change: we added arrows in Novice and Ninja difficulties that will direct you to enemies that are about to attack. We changed the snap turning to work with the arrows, making it so that if you snap turn in that direction it will turn all the way to the enemy that is about to attack. To turn on snap turning go to the settings. On Vive clicking the touchpad on the given hand will snap you in that direction, or flick the joystick on Rift.
changedAdditional changes and bug fixesImproved projectile deflection for claws and gauntlets. This will help a lot when you reach level 10!
fixedAdditional changes and bug fixesFixed some graphical issues with ninjas that leave a shadow when dodging.
fixedAdditional changes and bug fixesFixed rare problem with enemies that spawn and immediately jump into battle.
fixedAdditional changes and bug fixesFixed some bugs around secret modes (large player, tiny enemies).
fixedAdditional changes and bug fixesFixed some UI bugs when switching back and forth between challenges and story mode.

Ninja Legends changes

addedThe change: we added arrows in Novice and Ninja difficulties that will direct you to enemies that are about to attack. We changed the snap turning to work with the arrows, making it so that if you snap turn in that direction it will turn all the way to the enemy that is about to attack. To turn on snap turning go to the settings. On Vive clicking the touchpad on the given hand will snap you in that direction, or flick the joystick on Rift.
changedImproved projectile deflection for claws and gauntlets. This will help a lot when you reach level 10!
fixedFixed some graphical issues with ninjas that leave a shadow when dodging.
fixedFixed rare problem with enemies that spawn and immediately jump into battle.
fixedFixed some bugs around secret modes (large player, tiny enemies).

Better experience for managing 360 attacks

  • We heard from the community about some issues with 360 play, and we agreed that we needed to improve it. Let us know what you think of this change.

  • The changewe added arrows in Novice and Ninja difficulties that will direct you to enemies that are about to attack. We changed the snap turning to work with the arrows, making it so that if you snap turn in that direction it will turn all the way to the enemy that is about to attack. To turn on snap turning go to the settings. On Vive clicking the touchpad on the given hand will snap you in that direction, or flick the joystick on Rift.

Additional changes and bug fixes

  • Improved projectile deflection for claws and gauntlets. This will help a lot when you reach level 10!

  • Fixed some graphical issues with ninjas that leave a shadow when dodging.

  • Fixed rare problem with enemies that spawn and immediately jump into battle.

  • Fixed some bugs around secret modes (large player, tiny enemies).

  • Fixed some UI bugs when switching back and forth between challenges and story mode.

Source

Steam News / 20 July 2019

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