Full notes
Full Nine Lives Ninja: Survive! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Nine Lives Ninja: Survive! changes
You spoke, I listened! This update includes made many changes, updates, and improvements to the demo. Please give it a shot and let me know what you think!
Game Updates/Additions:
Enemies now show a short animation when they die rather than simply disappearing
There is now an intro/tutorial screen that plays once - it can also be reviewed in the settings screen
New sound effects for most game features
New music track added for Stage 1
Level up screen has been completely re-worked
A notification appears when players unlock new specializations
A notification appears after the first run to draw attention to the permanent upgrades
The mouse cursor now gets out of the way when playing with keyboard or gamepad (click anywhere to bring it back)
Game Balance changes:
Early wave enemies have had their speed reduced
Starting damage values have been increased for sword, shuriken, and clones
Starting damage values have been drastically increased for traps and dodging
Clones were missing too often and now throw 3 shuriken instead of 1
Damage upgrades have also been increased for all weapons
Damage now has a small amount of randomness/variation (between 5% and 10%)
All enemies have had their health rebalanced to account for increased player damage (but in general are easier to kill now)
The healing level up now just heals rather than also providing increased maximum health
Traps now last until triggered by an enemy, and new ones are also available every 5 seconds
Trap Frenzy Powerup now adds 10 additional traps and automatically deploys them
Clone Frenzy Powerup now adds 10 additional clones and automatically deploys them
Default range for emerald collection has been reduced
Many bug fixes including:
Powerups no longer expire during level up screen
Enemies no longer occasionally move when the game is paused
You only have to click the demo acknowledgement once ever now
The healing level up no longer appears if you have full health
You can now un-pause the game with gamepads (B on Xbox, O on PlayStation, etc)
Level Select has been changed to "Stage Select" to reduce ambiguity
Source
Changelog.gg summarizes and formats this update. How we read updates.
