Full notes
Full Nine Lives Ninja: Survive! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Nine Lives Ninja: Survive! changes
I've been working on fixing bugs and responding to feedback you all have provided on the Demo version of Nine Live Ninja: Survive! Here is a run-down of the latest change:
New enemies: racoons, wolves, and owls (oh my!)
Removed enemy: the tiny super-fast squirrels (everyone hated them)
- Music and Sound Effectsvolume controls have been added to the settings screen
Video: game will now default to full screen but allows switching to windowed mode
Video: game also now conforms to any resolution without black bars
Enemy Speed setting: enemies speed can be set to "casual" which makes them slower and reduces the need to dodge - the default is still "fast" which does generally require dodging to maintain distance and utilize invincibility frames
- Auto TrapsThis is a new option in the Settings - when selected traps are automatically deployed every 1 second when available and every 0.1 seconds when the Trap Frenzy powerup is active
- Auto ClonesThis is a new option in the Settings - when selected clones are automatically deployed every 1 second when available and every 0.1 seconds when the Clone Frenzy powerup is active
Various bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
