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Steam News12 February 20264mo ago

Update v5.12.4e

Promotional Code From February 12-16, use Coupon Code HAIRCUT26 on Check Out to get 50% OFF any and all Premium Hairstyles in Nin Online! This is a rare sale, so use it while it lasts!

Full notes

Full Nin Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Store
  • Maps
changedToday's UpdateToday's update is mostly making sure the game runs stably and some graphical improvements. These are lesser changes while our focus remains the next chapter of the game!
changedFeaturesLighting Occlusion for Day/Night Rendering This leads to better clarity when light objects light up the night time in the ninja world! Previously, lights were somewhat dull because they were rendered over the Day/Night mask. But what pixel data there was left is limited due to the Day/Night overlay covering the pixel art below it. Lighting Occlusion for the Day/Night rendering means the Day/Night Overlay never covers the pixel art, and Lighting actually lights up that area vibrantly without pixel data loss.
addedFeatures(Artists) Added an import graphic button for testing new art assets
fixedBalanceInstant Cast Unloading while someone is stun locked Combo Balance Update All Jutsu that do not have Cast Times and Self Stun (aka. End Cast) now by default have a 0.3s Global Cooldown applied to all Jutsu. This change is targeted at overpowered combos caused by overlapping masteries. This cooldown window allows us to limit the amount of Jutsu you can proc within the span of a split second. While each mastery has a small amount of instant cast jutsu as is, the problem comes when picking two masteries with a higher amount of instant cast jutsu for the purpose of this overpowered strategy that has dominated the meta for too long. These overlapping masteries are problematic because they make certain mastery combinations much more powerful than others, which in turn reduces player choice as you are forced into the meta. This further has to be fixed because as we add more jutsu into the mix with future updates, these combos will become increasingly difficult to balance without restrictions.
changedBalanceHisui Fans (Experimental) The Hisui Fans proved overpowered as an early-game fan weapon and required adjustments to align with their intended strength. Hisui Fans range reduced from 4 to 3 tiles Hisui Fans attack speed changed from 2.1s to 2.4s
changedBalanceSilk Moth Insect Web snare reduced from 2.5s to 1s
Hisui Fans range43Hisui Fans range decreased, nerfHisui Fans range reduced from 4 to 3 tiles Hisui Fans attack speed2.1s2.4sHisui Fans range reduced from 4 to 3 tiles Hisui Fans attack speed increased, buffSilk Moth Insect Web snare2.5s1sSilk Moth Insect Web snare decreased, nerf

Promotional Code

From February 12-16, use Coupon Code HAIRCUT26 on Check Out to get 50% OFF any and all Premium Hairstyles in Nin Online! This is a rare sale, so use it while it lasts!

Today's Update

Today's update is mostly making sure the game runs stably and some graphical improvements. These are lesser changes while our focus remains the next chapter of the game!

Features

  • Lighting Occlusion for Day/Night Rendering

    This leads to better clarity when light objects light up the night time in the ninja world! Previously, lights were somewhat dull because they were rendered over the Day/Night mask. But what pixel data there was left is limited due to the Day/Night overlay covering the pixel art below it.

    Lighting Occlusion for the Day/Night rendering means the Day/Night Overlay never covers the pixel art, and Lighting actually lights up that area vibrantly without pixel data loss.

  • (Artists) Added an import graphic button for testing new art assets

Balance

  • Instant Cast Unloading while someone is stun locked Combo Balance Update

    All Jutsu that do not have Cast Times and Self Stun (aka. End Cast) now by default have a 0.3s Global Cooldown applied to all Jutsu. This change is targeted at overpowered combos caused by overlapping masteries. This cooldown window allows us to limit the amount of Jutsu you can proc within the span of a split second.

    While each mastery has a small amount of instant cast jutsu as is, the problem comes when picking two masteries with a higher amount of instant cast jutsu for the purpose of this overpowered strategy that has dominated the meta for too long.

    These overlapping masteries are problematic because they make certain mastery combinations much more powerful than others, which in turn reduces player choice as you are forced into the meta.

    This further has to be fixed because as we add more jutsu into the mix with future updates, these combos will become increasingly difficult to balance without restrictions.

  • Hisui Fans (Experimental)

    The Hisui Fans proved overpowered as an early-game fan weapon and required adjustments to align with their intended strength.

    Hisui Fans range reduced from 4 to 3 tiles

    Hisui Fans attack speed changed from 2.1s to 2.4s

  • Silk Moth Insect Web snare reduced from 2.5s to 1s

  • Shuriken, Kunai & Senbons now have a 0.3s Global Cooldown as well

Content

  • Leaf Village Weapon Shop Redesigned Kagane's business has boomed and he's decided to move his store indoors! Tileset Designed by Luhan Steam post image

  • New Land of River Bounty House Tileset Designed by Luhan Steam post image

  • Added 5 New Items to War Event Shop Art designed by Fentomaru

    • Battlefield Memorial Furniture

    • Leaf/Sand/Mist/Rogue War Paint

Changes

  • Shrank the size of South Eastern Sea, South Eastern Sea II, South Eastern Sea III, South Eastern Sea IV by about 20%

  • Replaced LibVLC usage with FFMPEG LibVLC was using D3D9 which was causing Steam Overlay to crash the client on login sometimes. Nin Online now logs in without crashes 100% of the time (finally after months of trying to fix it)

  • Fixed a lag spike first login on each client launch

  • Improved game startup time

  • Real-time Shadows now continue to render when players are sitting down

Bug Fixes

  • Fixed Jutsu Queue being sluggish with higher pings. This was a bug since v5.12.3e that made it harder to land a instant cast after a flicker.

  • Fixed a bug where NPCs attacked on Z-Heights would have their attacked animations play on the ground below them

  • Fixed crashes caused by threading decoder in new video player

  • Fixed a bug where logging out with store window open could bug out your inventory

Source

Steam News / 12 February 2026

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