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Steam News1 October 20259mo ago

Devblog for September 2025

Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling fea

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Full NIMBY Rails update

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  • Gameplay
addedSignal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:

NIMBY Rails changes

addedSignal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:

Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:

https://carloscarrasco.com/nimby-rails-september-2025/

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Steam News / 1 October 2025

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