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Steam News10 July 20250y ago

Version 1.17 is now in the beta branch

Version 1.17 is now ready for testing the beta branch! Gameplay wise this is a very small version.

In this update3

Full notes

Full NIMBY Rails update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Compatibility
  • UI and audio
  • Events
changedVersion 1.17 is now ready for testing the beta branch!Gameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. If this test is successful, by not introducing instability or performance issues, then future versions of the game will make it possible for players to use NimbyScript for custom signal logic and other functionality. For for now, in 1.17, NimbyScript is read only and the new Control editor is very bare bones.
changedVersion 1.17 is now ready for testing the beta branch!To make this version a little more exciting it includes a couple extra features, and a few more will be implemented during the beta period.
changedRecolorable UIIt is now possible to change the colors of the UI:
addedRecolorable UITo access the new settings for this feature, go to Options and select Interface.
addedAlert listingAlerts can now be viewed in a listing:
addedAlert listingAll queued alerts are immediately available in the listing, and older alerts are also kept there, past the new alerts and any “missed” alert (shown but not interacted with). There’s a limit of 200 alerts, and they are automatically cleared as new ones are pushed at the front, or you can just clear them manually.

NIMBY Rails changes

changedGameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. If this test is successful, by not introducing instability or performance issues, then future versions of the game will make it possible for players to use NimbyScript for custom signal logic and other functionality. For for now, in 1.17, NimbyScript is read only and the new Control editor is very bare bones.
changedTo make this version a little more exciting it includes a couple extra features, and a few more will be implemented during the beta period.
changedIt is now possible to change the colors of the UI:
addedTo access the new settings for this feature, go to Options and select Interface.
addedAlerts can now be viewed in a listing:

Version 1.17 is now ready for testing the beta branch!

Gameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. If this test is successful, by not introducing instability or performance issues, then future versions of the game will make it possible for players to use NimbyScript for custom signal logic and other functionality. For for now, in 1.17, NimbyScript is read only and the new Control editor is very bare bones.

To make this version a little more exciting it includes a couple extra features, and a few more will be implemented during the beta period.

Recolorable UI

It is now possible to change the colors of the UI:

To access the new settings for this feature, go to Options and select Interface.

Alert listing

Alerts can now be viewed in a listing:

All queued alerts are immediately available in the listing, and older alerts are also kept there, past the new alerts and any “missed” alert (shown but not interacted with). There’s a limit of 200 alerts, and they are automatically cleared as new ones are pushed at the front, or you can just clear them manually.

Source

Steam News / 10 July 2025

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