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Steam News30 January 20251y ago

Devblog for January 2025

The first devblog of the year is up, and it reveals the focus of v1.16: dynamic schedules. Or, in 1.16 terms, dynamic train dispatching.

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Full NIMBY Rails update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThe first devblog of the year is up, and it reveals the focus of v1.16: dynamic schedules. Or, in 1.16 terms, dynamic train dispatching. Trains can now be enabled in multiple shifts, and shifts can contain timetable "holes" which allow the trains to hop into a different shift, following a set of rules. These new systems are all optional and build up from the existing schedule system, so you can use them as little or as much as you want, including not using them at all. This is still a work in progress, but the basics of the system are already implemented. To take a look and for a more detailed explanation see the full blog post:

NIMBY Rails changes

addedThe first devblog of the year is up, and it reveals the focus of v1.16: dynamic schedules. Or, in 1.16 terms, dynamic train dispatching. Trains can now be enabled in multiple shifts, and shifts can contain timetable "holes" which allow the trains to hop into a different shift, following a set of rules. These new systems are all optional and build up from the existing schedule system, so you can use them as little or as much as you want, including not using them at all. This is still a work in progress, but the basics of the system are already implemented. To take a look and for a more detailed explanation see the full blog post:

The first devblog of the year is up, and it reveals the focus of v1.16: dynamic schedules. Or, in 1.16 terms, dynamic train dispatching. Trains can now be enabled in multiple shifts, and shifts can contain timetable "holes" which allow the trains to hop into a different shift, following a set of rules. These new systems are all optional and build up from the existing schedule system, so you can use them as little or as much as you want, including not using them at all. This is still a work in progress, but the basics of the system are already implemented. To take a look and for a more detailed explanation see the full blog post:

https://carloscarrasco.com/nimby-rails-january-2025/

Source

Steam News / 30 January 2025

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