Initiating transmission. Commander, can you hear me? I'm receiving a signal from multiple sources around the 'verse. It looks like one of our allies have discovered a beacon with some sort of encrypted message.
Full notes
Full NIGHTSTAR: Alliance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions2 changes0 removals
Gameplay
Security
Fixes
changed'Oculus Touch' Controller Model and SettingsA new controller option was added, along with angle settings to make controlling the Alliance more comfortable and customization. The Oculus Touch controller will now appear in game when utilizing this system. And make sure to adjust the new Angle Settings for increased comfort!
changedColony Ships' Movement UpgradedThe beacon contained a hidden code that we can use to help our allies dock and leave docking correctly. This will fix their forward alignment and will make those tasks feel a lot more natural. Our ST-3v3 unit also managed to install this new code on its own circuits, and will now leave the system if it loses sight of the Alliance ship.
fixedFixed ScoresThere was a small issue with the score counters, causing scores to be calculated incorrectly. This will no longer happen, as part of this mysterious encrypted code seems to have the correct formulas. I love technology! This also means all existing highscores will be reset. It's time to jump to the next sector and leave your mark on the leaderboards! We also installed Advanced Image Preceptors that will allow systems to be visualized with more fidelity. Shiny graphics! ----- That's it for this mission update! Here's the short version of this, with all the items we managed to decrypt from this weeks' update beacon. See you around the 'verse! - Added BOP angle in settings - Added Oculus Touch controller model - Fixed colony ships not aligning to forward vector during docking and leaving - Fixed ST-3v3 not leaving game on death - Fixed exploit during pause for changing modules/charging weapons - Randomised colony ship exits so that some ships may stay after a level - Boss mission tweaks - Removed residual particle effect from bop hand from old scoring visuals - Edited multiplier to cap at 8x and reset the leaderboards in the interest of fairness - Added spooling engines to the ships that will leave after sector warp - Options Save Data - Mission target enemies highlighted - Reduced scoring to bring max scores down from over 1-10s of millions - BOP tractor improvements - Background generator improvements -----
fixedFixed ScoresFixed infinite score bug in Sectors 5 and 6 - Fixed score submission issues - Fixed "missing executable" error
NIGHTSTAR: Alliance changes
changedA new controller option was added, along with angle settings to make controlling the Alliance more comfortable and customization. The Oculus Touch controller will now appear in game when utilizing this system. And make sure to adjust the new Angle Settings for increased comfort!
changedThe beacon contained a hidden code that we can use to help our allies dock and leave docking correctly. This will fix their forward alignment and will make those tasks feel a lot more natural. Our ST-3v3 unit also managed to install this new code on its own circuits, and will now leave the system if it loses sight of the Alliance ship.
fixedThere was a small issue with the score counters, causing scores to be calculated incorrectly. This will no longer happen, as part of this mysterious encrypted code seems to have the correct formulas. I love technology! This also means all existing highscores will be reset. It's time to jump to the next sector and leave your mark on the leaderboards! We also installed Advanced Image Preceptors that will allow systems to be visualized with more fidelity. Shiny graphics! ----- That's it for this mission update! Here's the short version of this, with all the items we managed to decrypt from this weeks' update beacon. See you around the 'verse! - Added BOP angle in settings - Added Oculus Touch controller model - Fixed colony ships not aligning to forward vector during docking and leaving - Fixed ST-3v3 not leaving game on death - Fixed exploit during pause for changing modules/charging weapons - Randomised colony ship exits so that some ships may stay after a level - Boss mission tweaks - Removed residual particle effect from bop hand from old scoring visuals - Edited multiplier to cap at 8x and reset the leaderboards in the interest of fairness - Added spooling engines to the ships that will leave after sector warp - Options Save Data - Mission target enemies highlighted - Reduced scoring to bring max scores down from over 1-10s of millions - BOP tractor improvements - Background generator improvements -----
fixedFixed infinite score bug in Sectors 5 and 6 - Fixed score submission issues - Fixed "missing executable" error
Initiating transmission. Commander, can you hear me? I'm receiving a signal from multiple sources around the 'verse. It looks like one of our allies have discovered a beacon with some sort of encrypted message. Here's what we managed to translate so far. Scroll to the bottom for the short version! -----
'Oculus Touch' Controller Model and Settings
A new controller option was added, along with angle settings to make controlling the Alliance more comfortable and customization. The Oculus Touch controller will now appear in game when utilizing this system. And make sure to adjust the new Angle Settings for increased comfort!
Colony Ships' Movement Upgraded
The beacon contained a hidden code that we can use to help our allies dock and leave docking correctly. This will fix their forward alignment and will make those tasks feel a lot more natural. Our ST-3v3 unit also managed to install this new code on its own circuits, and will now leave the system if it loses sight of the Alliance ship.
Fixed Scores
There was a small issue with the score counters, causing scores to be calculated incorrectly. This will no longer happen, as part of this mysterious encrypted code seems to have the correct formulas. I love technology! This also means all existing highscores will be reset. It's time to jump to the next sector and leave your mark on the leaderboards! We also installed Advanced Image Preceptors that will allow systems to be visualized with more fidelity. Shiny graphics! ----- That's it for this mission update! Here's the short version of this, with all the items we managed to decrypt from this weeks' update beacon. See you around the 'verse! - Added BOP angle in settings - Added Oculus Touch controller model - Fixed colony ships not aligning to forward vector during docking and leaving - Fixed ST-3v3 not leaving game on death - Fixed exploit during pause for changing modules/charging weapons - Randomised colony ship exits so that some ships may stay after a level - Boss mission tweaks - Removed residual particle effect from bop hand from old scoring visuals - Edited multiplier to cap at 8x and reset the leaderboards in the interest of fairness - Added spooling engines to the ships that will leave after sector warp - Options Save Data - Mission target enemies highlighted - Reduced scoring to bring max scores down from over 1-10s of millions - BOP tractor improvements - Background generator improvements -----
Fixed infinite score bug in Sectors 5 and 6 - Fixed score submission issues - Fixed "missing executable" error