Welcome Commander, This is Engineer Nika, Since your last excursion there have been several mission critical changes that will affect your next flight. I'm here to guide you through em'.
Full notes
Full NIGHTSTAR: Alliance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Gameplay
Balance
UI and audio
changedBOP Utility Bot UpgradedThis one was me Commander! Me and those down at the engineering bay fashioned a scrapped Mag-Lev Hangar storage module into (if I might be so humble) and extremely effective Tractor Beam upgrade for our BOP Utility Bots!
changedMunition Trajectory and Attack confirmation UpdateCommander, our trajectorial analysis systems for missiles and guided explosives has been improved, visual trails will be much more visible and help with identification of incoming danger!
changedMunition Trajectory and Attack confirmation UpdateChanges to the on board tactical display have been reverted - improving identification of the accuracy and effectiveness of our attacks on the Supremacy - Multipliers and Ratings will be visualised above destroyed enemies (strangely like in that dream I logged in holodeck that I named "game trailer"). ---
addedSupremacy Weakpoint Analysis ImprovedThe targetting and analysis systems for Supremacy weakpoints can now identify direct hits! Our ability to strike the enemy at the most volatile areas has thus improved and it's quite the fireworks display! ---- Mission Updates complete - Let's hit the Rec Room and play some "Pyramid"! Oh Commander!! Speaking of the Rec Room, Our engineers are working on some sweet improvements to the arcade cabinets down there too! Achievements and save data options for the games UI and configurable tutorials and number of "Lives" are being added to that super classic "Nighstar Alliance" game we scavenged from Terra! We will let you know when we have those up and running, should be another week!
NIGHTSTAR: Alliance changes
changedThis one was me Commander! Me and those down at the engineering bay fashioned a scrapped Mag-Lev Hangar storage module into (if I might be so humble) and extremely effective Tractor Beam upgrade for our BOP Utility Bots!
changedCommander, our trajectorial analysis systems for missiles and guided explosives has been improved, visual trails will be much more visible and help with identification of incoming danger!
changedChanges to the on board tactical display have been reverted - improving identification of the accuracy and effectiveness of our attacks on the Supremacy - Multipliers and Ratings will be visualised above destroyed enemies (strangely like in that dream I logged in holodeck that I named "game trailer"). ---
addedThe targetting and analysis systems for Supremacy weakpoints can now identify direct hits! Our ability to strike the enemy at the most volatile areas has thus improved and it's quite the fireworks display! ---- Mission Updates complete - Let's hit the Rec Room and play some "Pyramid"! Oh Commander!! Speaking of the Rec Room, Our engineers are working on some sweet improvements to the arcade cabinets down there too! Achievements and save data options for the games UI and configurable tutorials and number of "Lives" are being added to that super classic "Nighstar Alliance" game we scavenged from Terra! We will let you know when we have those up and running, should be another week!
Welcome Commander, This is Engineer Nika, Since your last excursion there have been several mission critical changes that will affect your next flight. I'm here to guide you through em'. Commander Ship Signature Located! Logistics Commander ST-3v3 has been located in a nearby sector - plotting coordinates now! Primitive Class-B artificial intelligence cores left ST-3v3 unharmed by the nanobot virus which claimed most AI during the rise of The Supremacy. ST-3v3's primary directive is to manage logistics and storage of the colonies inventory. If we rendevous and bolster the Alliance, ST-3v3 could help manage our arms and munitions. -----
BOP Utility Bot Upgraded
This one was me Commander! Me and those down at the engineering bay fashioned a scrapped Mag-Lev Hangar storage module into (if I might be so humble) and extremely effective Tractor Beam upgrade for our BOP Utility Bots!
All you do is aim directly at the modules floating around during the escape, and pull them in. How's that for a night's work Commander! ---
Munition Trajectory and Attack confirmation Update
Commander, our trajectorial analysis systems for missiles and guided explosives has been improved, visual trails will be much more visible and help with identification of incoming danger!
Changes to the on board tactical display have been reverted - improving identification of the accuracy and effectiveness of our attacks on the Supremacy - Multipliers and Ratings will be visualised above destroyed enemies (strangely like in that dream I logged in holodeck that I named "game trailer"). ---
Supremacy Weakpoint Analysis Improved
The targetting and analysis systems for Supremacy weakpoints can now identify direct hits! Our ability to strike the enemy at the most volatile areas has thus improved and it's quite the fireworks display! ---- Mission Updates complete - Let's hit the Rec Room and play some "Pyramid"! Oh Commander!! Speaking of the Rec Room, Our engineers are working on some sweet improvements to the arcade cabinets down there too! Achievements and save data options for the games UI and configurable tutorials and number of "Lives" are being added to that super classic "Nighstar Alliance" game we scavenged from Terra! We will let you know when we have those up and running, should be another week!