Update log
Full NightSpawn update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- UI and audio
- Maps
- Performance
- Fixes
PATCH NOTES 0.31.264
User Interface
[Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources
[Tentative fix] Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight
[Tentative fix] Keybindings not displaying when captured (tested on client but did not appear)
[Tentative fix] Client sees their own name listed first in the end game screen, but has host's stats next to their name
General
[Tentative fix] Missing ambient sound after being downed in the caves and transported outside to the captured cages
[Tentative fix] Cannot enter any hiding places
[Tentative fix] Can take out or pull away light while riding zipline
[Tentative fix] Can take out ability equipment and keep torch in hand at the same time
[Tentative fix] Perks not showing on HUD
[Tentative fix] Daily challenges did not show progress for client crafting molotovs
Performance
Into the mist map has been split up into multiple levels to produce HLODs for all assets in the map to improve draw and GPU performance
PATCH NOTES 0.31.263
General
Hitting Escape lost lobby data in MP mode
Lights are too bright in lobby and reader, possibly train scene as well
PATCH NOTES 0.31.262
Challenges
[Tentative fix] Tarot that removes hiding places should disable them, not remove them. Removing causes issues for objects attached to hiding places
Performance
Shader pre-compile system to improve performance and reduce stuttering, especially on lower-end machines
Player Systems
[Tentative fix] Balanced player light sources
Light sources now use batteries, transitioning from high illumination to low illumination
[Tentative fix] Client does not see tarot cards on the end-of-game summary
[Tentative fix] Client found and cleansed a cursed object; end screen gives XP for objects found but none for cleansed
User Interface
Ability icon display now shows number of uses available
Relocated VOIP active icon so it no longer disappears with inventory
Improved VOIP visuals—now uses speech bubbles when no radio is collected
General
Fixed investigators being able to take out and use ability items while performing actions such as rope climbing, ziplining, etc.
Hearing rain in the kayak caves while kayaking
Using the back button in single-player lobby caused UI to disappear
Coming off the hill early at the subterranean cave leading to the trailer could cause players to get stuck floating over the wall
Rune on rock at ruins was hard to see
Fixed missing werewolf tunnel in subterranean cave
Thank you for playing and reporting bugs — your feedback keeps the hunt alive!
– The NightSpawn Development Team
Source
