NightSpawn
Steam News 14 November 20256mo ago

Patch notes: 0.31.262 > 0.31.264

PATCH NOTES 0.31.264 User Interface [Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources [Tentative fix] Battery symbol fully disappears when…

Update log

Full NightSpawn update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions12 changes1 removal
  • Store
  • UI and audio
  • Maps
  • Performance
  • Fixes
changedUser Interface[Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources
changedUser Interface[Tentative fix] Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight
changedUser Interface[Tentative fix] Keybindings not displaying when captured (tested on client but did not appear)
changedUser Interface[Tentative fix] Client sees their own name listed first in the end game screen, but has host's stats next to their name
changedGeneral[Tentative fix] Missing ambient sound after being downed in the caves and transported outside to the captured cages
changedGeneral[Tentative fix] Perks not showing on HUD

PATCH NOTES 0.31.264

User Interface

  • [Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources

  • [Tentative fix] Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight

  • [Tentative fix] Keybindings not displaying when captured (tested on client but did not appear)

  • [Tentative fix] Client sees their own name listed first in the end game screen, but has host's stats next to their name

General

  • [Tentative fix] Missing ambient sound after being downed in the caves and transported outside to the captured cages

  • [Tentative fix] Cannot enter any hiding places

  • [Tentative fix] Can take out or pull away light while riding zipline

  • [Tentative fix] Can take out ability equipment and keep torch in hand at the same time

  • [Tentative fix] Perks not showing on HUD

  • [Tentative fix] Daily challenges did not show progress for client crafting molotovs

Performance

  • Into the mist map has been split up into multiple levels to produce HLODs for all assets in the map to improve draw and GPU performance

PATCH NOTES 0.31.263

General

  • Hitting Escape lost lobby data in MP mode

  • Lights are too bright in lobby and reader, possibly train scene as well

PATCH NOTES 0.31.262

Challenges

  • [Tentative fix] Tarot that removes hiding places should disable them, not remove them. Removing causes issues for objects attached to hiding places

Performance

  • Shader pre-compile system to improve performance and reduce stuttering, especially on lower-end machines

Player Systems

  • [Tentative fix] Balanced player light sources

  • Light sources now use batteries, transitioning from high illumination to low illumination

  • [Tentative fix] Client does not see tarot cards on the end-of-game summary

  • [Tentative fix] Client found and cleansed a cursed object; end screen gives XP for objects found but none for cleansed

User Interface

  • Ability icon display now shows number of uses available

  • Relocated VOIP active icon so it no longer disappears with inventory

  • Improved VOIP visuals—now uses speech bubbles when no radio is collected

General

  • Fixed investigators being able to take out and use ability items while performing actions such as rope climbing, ziplining, etc.

  • Hearing rain in the kayak caves while kayaking

  • Using the back button in single-player lobby caused UI to disappear

  • Coming off the hill early at the subterranean cave leading to the trailer could cause players to get stuck floating over the wall

  • Rune on rock at ruins was hard to see

  • Fixed missing werewolf tunnel in subterranean cave

Thank you for playing and reporting bugs — your feedback keeps the hunt alive!

– The NightSpawn Development Team

Source

Steam News / 14 November 2025

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