Update log
Full NightSpawn update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
- Workshop
- Store
Join players in our first beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch.
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Attention all investigators.
We have received a top priority report. Our worst fears have been released - the Noble has returned.
Greetings investigators! The beta weekend for NightSpawn starts very soon and we welcome all players who own the game to dive in and experience the horror for yourself.
Beta weekend dates:
Starts: Friday, December 5th @11am EST | 4pm GMT
Ends: Monday, December 8th, @ 11am EST | 4pm GMT
Features
In this beta weekend update, you’ll be able to face off against The Noble. He was our original monster during early development. With the growth of the game, many of his features became outdated. The Noble has now been fully updated to the latest AI system, featuring all new visuals and abilities.
Visuals Updates:
Improved visuals with a new model
Updated animations
New FX systems
Evolution System
As the Noble grows in power by drinking blood, his abilities get stronger
The Noble get visually younger the more blood he drinks
Damaged players drop pools of blood which the Noble can collect
Drinking the blood of a grabbed player gives him a large chunk of blood contributing towards his next evolution
The Noble can evolve up to three times
Abilities
Shadowstep: The Noble takes shadow form, allowing him to dematerialise and rematerialise anywhere he wishes. Though he is slow moving in general, the ability to teleport allows him to cut off players at a moment’s notice.
Dark Swarm: The Noble unleashes a swarm of bats to attack any player they hit. The bats can be dodged. If a bat contacts a player, it will stick with them for a short while, dealing continual damage.
Passive Swarm (Evolution 1): At his first evolution, the Noble gains a passive swarm of bats around him that automatically attack any investigators which get too close.
Summon Fledgling (Evolution 2): At his second evolution, the Noble can summon a minion to do his bidding. This minion will passively guard the area into which it is summoned. The Noble can summon up to three minions. Summoning more than the limit destroys the oldest. Fledglings can be killed with fire or other offensive tools/abilities.
Command Fledglings (Evolution 3): At his final evolution, the Noble gains the ability to command his fledglings to rally at a location of his choosing. Perfect for cutting off the escape of an investigator.
Counters
Wolfsbane
Molotov Cocktails (Fire)
- CosmeticHoly WaterNew throwable constructed at the workbench requiring scrap and a Bottle of Water. Will banish monsters on contact.
- CosmeticHand MirrorNew items which spawn in containers. Finding a
Source
