Full notes
Full Nightmare Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
Death wasn’t the end.
The Not Dead Yet patch pushes Nightmare Frontier deeper into the abyss, expanding the boss fight first unleashed in December with a brutal second stage that tests everything you’ve learned so far.
This update also introduces a brand-new Fear: Mirrors. What once reflected reality now fractures it, spawning the twisted Manifold and reshaping the horrors you’ll face in Nightmare Frontier.
Here the full changelog of today's update:
NEW FEATURES
Endgame
Even more challenging 2nd stage of the boss fight and endgame storyline introduced
Boss Drops
Introduced 4 powerful Items obtainable by killing the boss - Dream Machine, Doc's Tophat, Staff of Storms and Vacuum Tubes. Obtaining all the items requires completing the boss fight multiple times
Shotgun Revamp
All Shotguns can be upgraded to knock back targets instead of pushing them. If a knocked back unit is stopped by an obstacle, the distance not-traveled is taken as damage
Raid Briefing Menu
Raid Briefing menu introduced after next raid District selection in Hub,
The menu displays detailed information about selected characters, their Fears, effects of their Fears on gameplay (enemies, hazards, modifiers) on different Nightmare levels and expected loot,
Enemies, Hazards and Modifiers appear as active or inactive depending on current Nightmare level on selected District,
Raid Briefing also informs about incompleteness of the Party and/or their loadouts
New Fear unlocked
Added the Fear of Mirrors spawning Manifold enemies on Nightmare level II and applying Refraction modifier to all enemies on Nightmare level III. Manifolds drop Vial of Decay
IMPROVEMENTS
Undo to Deployment introduced - the player can undo his moves up to deployment phase, both before the fight and inbetween rounds if their characters are downed. Undoing to deployment requires holding the Undo button and is associated with short loading screen
Automatic rescuee unequipment - on return to Hub, all rescued characters are stripped of their Items before being placed in Resting, making Item management more streamlined
Party emptying - party in Quarters menu can be emptied (previously at least one character in Party section was required), making new Party assembly more streamlined
Tactical goal markers - In tactical mode, characters being subject of a goal (Extract Unit, Kill Unit) are highlighted with additional icon mirroring the one displayed next to the goal in top-left corner of tactical HUD
Hub menu order - difficulty button was moved from HUD to Raid Briefing menu, Quarters button was moved before Equipment button both on HUD and menu queue
Class portaits - each character class portrait is taken from different angle for better readability
Glossary rename - Glossary menu renamed to Compendium in all languages
BUGFIXES
Fixed blocker with Docks being locked despite boss quest already started
Fixed missing undeployment SFX issue
Fixed issue with text animations skipping in Hub's Dialogue Panel - text animations can be skipped with Tab on KBM and Y on controller
Fixed buttons disappearing in Quareters while no characters are selected. Buttons become disabled rather than disappear
Fixed issue with unarmed monsters fencing as if they had swords
Source
Changelog.gg summarizes and formats this update. How we read updates.
